I have a question, I tried searching for it here but man...61 pages is a lot. Anyways.... When I export from zbrush to 3ds max, they align perfectly, when I export from max to zbrush it aligns perfectly...but when I export high poly from zbrush to xnormal and low poly from max to xnormal, they don't seem to match up...I'm…
Hello all - I am running into an issue with my export settings in SP. I recently added an ID map export output to my usual setup (which consists of all the usual maps with a few tweaks to the default settings to make my life easier, like making sure that even the BW maps are exported as RGB files, exporting both Yup and…
i am not expert at this stuff so might misunderstand, but when you say you transposed the joints, you mean that you just moved them manually? if that is the case, instead try using the "Move Skinned Joint" tool and then export to test. This would bork any dependent animations I am pretty sure, so depending on what you are…
So, in my tests of the dota 2 exporter, mainly couriers, wards and ablitiy, I've run into some issues. -It seems there is an inablity to select multiple meshes for exporting using the dota 2 exporter, and simply merging them into a group doesn't seem to fix this issue. This is preventing me from doing any test with the…
I think you might have misunderstood how the plugin works (or maybe I misunderstood your post :) ). When you select a group for export you're exporting that group into a channel of the exported image, you're not selecting which channel of the source image you want to export. This is useful when you want to compress…
Originally, I wanted to finish the entire project before posting it on ArtStation. I was aiming for a big, complex, and highly detailed piece. I’ve always had this idea in my head that only "big and serious" works deserve praise, but I realized that mindset needs to change. So I thought, why wait? Some of the objects…
I am super confused. All of a sudden, Marmoset does something weird with roughness channel. I am working on modular pipes. So far I created two texture sets. Steel texture set: And iron texture set: I made steel textures first in Quixel Mixer. Then I just copied the project and made some changes to color of the base metal…
Turn off grp/groups when exporting [its option in expert tab ] If this doesnt solve the whole issue use weld identical points [its inside geometry/modify topology]
Hi all! I'm developing a game on unity with a team (at least trying ^^ ) and i modelled and rigged a tank and his traks in Maya. I rigged all the trak parts with bones and using an IK Spline Handle attached to a motion path to costrain it. It works, i can make the track moves animating the U value of the motion path. The…