Awesome! Really happy to hear. Unfortunatly this is just a bandaid and you might actually experience triggers for hotkeys "1" & "2" quite regularly when working with my plugin. In other cases this should not cause too much issues with your setup. But I'd advise not to bind "Delete All" to either "1" or "2" :P
it seems valve is taking a cue from hollywood on the trailer making front, lots of tightly pack action sequences strung together with drama elements woven in and the 1 to 2 seconds of after trailer trailer. still havent played episode 1. some parts look cool, the really fast moving crab head looks a few steps down in…
Hi Pola, as of just now I released ShoeBox 3.2.0 download available at: http://renderhjs.net/shoebox Version 3.2.0 has the kerning all working and implemented. I am actually quite proud of how this now works with its all automated optical kerning with quite nice results. In the settings panel you can define whether you…
Your model is suffering from two things right now. 1. Bad poly flow. You don't have any real edge loops which means two things, muscles and clothing do not end up looking real. Just because this is a cartoon doesn't mean you can ignore musculature, and second, it will not animate correctly. Heres some tutorials to help…
I do that sometimes too. Though I've got 3 finished projects under my belt and wanted to step it up a notch for this one. [ame=" https://www.youtube.com/watch?v=iZ04m89lYn4"]project 1[/ame] : Demo Reel #1 [ame="https://www.youtube.com/watch?v=rEt1gAnYgVQ&feature=related"]project 2[/ame] : Demo Reel #2 [ame="…
Hey everyone, recently i wanted to learn more about using Zbrush to proove myself that is possible to make cars with nice and clean hard surface edges with the less time posible. So i planned on making 1 car in zbrush each day until i feel confident with zbrush tools and designing cars fast and capable of making them into…
Okay this film may be a bit too obscure. I'll post a couple more quotes and see how it goes. Man 1: "I thought I fired you!" Man 2: "Yeah you fired me because of that god damned D***** S****. That's bullshit!" Man 2: "They came in here to play god damned songs for kids!" Man 2: "Now who're you bullshitting?" Man 1: "They…
Yea, a 2:1 texture ratio would be best, and would work the best with your first layout. The easiest way to do this (in maya, I assume its the same for max), is to layout your uvs so that they fill up exactly 1/2 of the square. Then once you are done, you scale the uvs vertically up to 2 so that they fill the whole square.…
Well the problem is thats not really how you tile textures at all. Sure you "can" do that but for things tiling textures in the 0 to 1 is not something you do at all. Then again it depends on what type of texture blending you use be it vertex or blend maps. The reason for this is each asset requires a different tiling rate…