Heya Folks, I am running into an issue where I compile my weapon model through GUIStudioMDL and it runs, says it completes the model with no errors... yet when I try to load it in HLMV it locks up, and when I try to run it in the test map TF2 locks up... so somethings wrong. Some backstory to this is, I got my model to…
Senior Unreal FX Artist - Remote or Onsite Plastic Wax is an award winning animation and production studio specialising in the creation of premium digital content for the global video games and film industry. We seek an accomplished Senior Unreal Engine FX Artist to start ASAP to work on a contract basis. Remote or onsite.…
Hello all, I wanted to share a Houdini OTL asset I've made and am testing out for the beta release. It also needs Substance Designer. The FREE VERSION OF HOUDINI (Apprentice) works FINE with this and the hair system isn't too hard to learn in 20 minutes. "https://www.psynema.com/houdini-procedural-hair-cards-game-meshes/"…
hello, what do u think about those mentioned softwares? is it used in AAA ? what about hair system? is it possible to export haircards obj/fbx with textures ? if u have experience with it, what are pros and cons?