@thomasp I tend to adjust and click with thumb and pointer finger, adjusting between one and the other when one gets uncomfortable. I use one of the newer intuos 2025 ones (huge fan of the button layout on the tablet itself) that have the pro pen 3 and the buttons there are a lot stiffer/harder to press than intuos 4 pen,…
This one I really need help with... I've finished my new portfolio scene with shader maps assigned to and all but when I booted up to do final renders today, Mental Ray suddenly could not render. The script editor said it's out of memory, I tried restarting and optimize scene size but nothing is helping it. This is what my…
totally disagree... getting to know people and networking is one of the main reasons i post here. most of my facebook friends came from polycount, i've met a bunch of polycounters in person. in fact, my closest friends here IRL came from polycount. almost every job or job interview i've had in this industry came about…
I'm looking for a freelance character rigger to help rig stylized characters for an upcoming animated series on my YouTube channel, which currently has over 30,000 subscribers. The project is paid, remote, and freelance/contract-based. Immediate start preferred. What I'm Looking For: -Solid experience rigging characters…
Harbinger/Stockwell: Depends on the polycount. Higher polycount = resusing more elements, lower polycount = creating new lowpoly cage. I usually reuse parts of my highpoly to get a good base and for complex things that need to be built down to really low polycounts I build a brand new cage around that. I'd say 50/50…
Well if your turning them into sprites your count doesn't really matter. It truely is impossible to answer the "what is the standard polycount in the industry?" A polycount is based on so many variables and is truely unique to the game you are making. 3000 to 4000 is a good number to shoot for just to show stuff off. You…
Hey guys, I was researching about texel density for a personal project in UE4 and I though that might be interesting and useful to open a discussion about it here and share the information I gathered so far. Hopefully through the discussion we can create a sort of reference thread/wiki page about this topic here on…
Hey everyone! This is a work in progress update for a portfolio project I'm working on based off of concept art by Joshua Jay Christie on ArtStation. I plan on making the whole scene but want to share my current benchmark as I'm quite proud of it. (The water is animated throught the material editor but idk if polycount…
Freelance Marvelous Designer Artist for Stylized Animated Series (Remote) I’m looking for a freelance clothing artist to create stylish, animation-ready outfits in Marvelous Designer for an upcoming animated series on my YouTube channel (30,000+ subscribers). Project: Paid, remote, freelance/contract. Immediate start…
MP4 videos can be embedded, if you rename the extension to GIFV, see GIFV support on Polycount! More tips for sharing animated content: Animation Forum - How To Post Your Work