Hi guys, I want to show you some of my work for the metro last light, I made just about 50 characters including NPC constructor. Almost all models (including monsters) based on fixed skeleton from metro 2033. * I hope you enjoy. And critique is very welcome!)
Hello! I am looking for work with studios or individuals. I can setup light and do all sorts of environment modeling Tools: 3ds max, Zbrush, Substance Designer, Substance Painter, Quixel Suite, Unreal engine 4 Mail: phoeni@mail.ru Linkedin https://linkedin.com/in/yuryvorobyev/ Artstation https://artstation.com/phoeni
Hi all,I have a model (Blender) that ultimately needs to be inserted into a couple of backgrounds. The model is of an aircraft - I will need to insert into a sky background (in flight) as well as sitting on a tarmac.The insertion into the sky won't be that hard, I don't think, but trying to match the angle of the plane…
HII polycounters. I need help, a huge big fat HEEEELP! So i am in a pinch, i am working on a hmm let say scene, environment, totally unlit. Everything Handpainted ala League of legends. No Normals. Just Colour map. Which way would it be best to lighting a scene to get it similiar to LoL? Is there a possibility to make it…
I'm quite new to writing shaders but this one problem has made my hair grey way too quickly: I'm trying to write a foliage shader with good looking backface lighting. The problem I'm having is the post process AO in the project. Whenever I use anything other than the Standard lighting function, the AO behind the object…
Can someone explain this to me. I am putting spot light in my scene ( static or stationary ) and I am changing the intensity, cone angles attenuation etc and its not updating in my scene? Why not? Alex
Buto is the volumetric fog you've always wanted Bring your game's environment to life with Buto, the ultimate volumetric fog and lighting asset for Unity URP. Add realism to your outdoor scenes with misty forests or foggy mountains, create an eerie atmosphere in your horror game, or add depth and texture to your game's…