This is super cute! I think if you were going to go unlit for final presentation, I would push the contrast a little more in the colour but it looks great in the lit version
Damnit, our forum software provider has messed a few things up. I've opened some tickets for these, and will let you all know once I get some updates. 1. All the banner images are blank. This looks like a permissions problem on their end. 2. Image embeds in posts are small and incorrect aspect ratio. They used to be…
I am working in Unity. I have been working on a foliage shader but am stuck on its lighting. What I'm looking for is double-sided translucency in deferred path. If a quads frontface is lit, its backface should also be lit and vice versa. I have had some success with custom lighting but that means forward rendering which I…
Food: Cut back on crap. Sodas are wasted calories. Chips are wasted calories. Drink diet soda if you must drink something, an switch to fruit/veggies/nuts for snacks. Eat slower. Listen to your body if it says it is full. Don't go back for seconds. Give yourself a reasonable portion, but don't feel you have to finish it if…
Humm I see your point. Those articles did expand it a bit. I do think its a little odd that while it was a site she used and endorsed it, but now that it stands to beat her to the market and make a fair chunk of change she's running it down as much as possible. I think the point that having info categorized in lexicon…
First post here! Hi everyone :) I have been working on recreating Briar' (a character from League of Legend) weapon at the best of my -limited- capabilities. This is the main reference I used: And here is my prop both in unlit and lit mode from substance painter, everything stock with "Studio Tomoco" environment: Other…
Damn dude! I've been hoping around characters a lot. Decided to wait on Monk play until this patch, as so much stuff is changing and will need to regear a little. My normal WD has turned into a BEAST http://us.battle.net/d3/en/profile/moose-1283/hero/8357167. been playing WD and sader a bit, have found my 3 favorite…
You may just have to retopologize both pieces together as a single mesh, it'll probably be a bit tricky but you should be able to get it under the poly limit without having to redesign it. The set looks awesome, let us know how you get on! I've been working on a custom spiderling based on a jumping spider but I've hit a…
Hi guys :) So, the problem: Cook-Torrance calculations inside "surface" material domain works fine. I doesnt see any problem or artifacts. In case of "surface" domain, all normal or "N" calculations are taking from normal map transformed from tangent space to world space and then normalized. Calculations of same shader…
Much improved over the first version, but she still looks far from attractive. I'd make her whole lower body a good deal bigger, especially lengthen her legs and waist a lot. I'd make the calves a bit bigger and curvier to match her thighs more. The toes need to be more streamlined. The breasts look very tacked on. They…