Today I started work on another handpainted dagger from a concept by Vavilov Konstantin. I am currently working on the texturing process! Let me know what ya think! :D Concept: Wireframe: Texture Sheet: Asset: Note: Still WIP, If you notice anything that could be done better/more efficient, or any feedback on it…
Hey Guys, so I decided it was probably time to get a Polycount, and I guess I will just show some of my hard surface doodles I've been doing lately outside of work. I will be posting more in the coming days. All are done with sub-d because I just find sub-d to be a fun challenge :P Hope ya dig!
Hello everyone!! =D I'm love game and concept art for games and movies, i teach this too so i need study every day too much hehe I hope you enjoy my work, constructive criticism welcome If you can give me a feed would greatly appreciate it. Thx for all guys see yah o/ soooo..let's start!! :D
I have a lot of different art books for inspiration ranging from frazetta to vallejo, Brom, John Howe etc however i'd really like an artbook which concentrates mainly on demons/monsters/horror type creatures but don't know where to start. I recently bought the 4th edition D&D monster manual which is pretty good but just…
Thanks @Fansub . The fog is a bit of a pickle :D the more there is, the more interesting the mood, but if it's less, scene becomes boring imo (pic. 7) As for lights - they are just emissive material atm and adding light seem to make everything just worse :D and I don't know how to light in Marmoset Toolbag
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
yea, my last one was quite bad, and thats all my bad, um thanks for the advice, and yea im giving it my own twist, ill keep the presentation advice in mind :D As for the out of scale stuff, i just forgot... yea... tnx for reminding me :D
Hullo and welcome :D Did a wee paintover: Aside from those, you might want to go in and sharpen up creases and such, the low frequency stuff still looks a bit blobby. However I do think it will help to see him with beard and bushy brows. Keep on truckin' :D
Hello Polycount peeps, I decided to do something a little different during lunch today. My co-workers were playing D&D and I wanted to sketch them as they play. It was fun watching them act as their characters and getting some practice of drawing people moving a lot. Very tough.
Hi there! Nice idea and wonderful work so far! Regarding the armor I like B, D and F, though B and F fit more to Diana then D I think... For the composition I think 2,3 and 5 would look awesome! In these pictures you have a nice connection to the moon light!