Cant freaking wait. If it is just as butter-smooth as Blops2 was, this is enough to make me extremely excited. I do hope that the bots aspect of the game will be unlockable down the line tho. It's hard to not get excited when someone like Drift0r reacts like this : [ame="…
Hey Polycounters, this is flow754 from the Saints Row modding community and I'm here to spread some exciting news. After implementing Steam Workshop support to its latest title, developer Deep Silver Volition is hosting a contest for the best new Saints Row IV PC mods. In it for YOU is not only a fun challenge but also…
Hey, I thought I'd return to my roots and post some of the stuff I'm working on here. I've already posted the Thousand Sons Rubric Marine before but now we've got these guys in the game and they work. Ok, here is the Sorcerer Lord, voiced by Michael McConnohie(Tracks of the Transformers G1 and lots of other stuff): Here…
Thank you guys :) I'm finally content with the weapon blockout. It's been a VERY long process mainly because I don't have the slightest idea how to do it :) Now that I've designed my first gun, I have a whole new level of respect for weapon artists because let me tell you: It's really not easy. What I was aiming for is a…
Some noodly concepting over a block out. The thought process here is maybe she's a deserter from the Academy of Raya Lucaria. It'll allow me to work in Samus's iconic whip as a "magic weapon" from that region.
Howdy all Heres an *almost* finished WIP of the M16,the second weapon for the weapon pack. *rendered at 60% self illumination *Hard Plastic look *Im going to redo the barrel highlights when I get back from work tomorrow and make some more adjustments. C&C welcome. John
What is Black Market: Nemesis ? BM:N is tactical multiplayer-only first person shooter, built for PC, based on Unity. Black Market is a slower paced FPS with lower numbers that is best played with friends in a tactical manner. We aim to bring a very competetitive game that fills a niche between full realism and arcade FPS,…
@BucketOfNuggets I have configured the outlines now so its from the origin of the model and not vertex offset anymore! Hopefully that will make it better :proud: (pics coming soon) I know that I don't want to go using 2D sprites (with a billboard tech), because they don't feel like they actually exist in the world. @Wendy…
Aleksa finally wrapped up his M12 Trench Gun for Our Ghosts of War. How's it look? It's been in development for the past three weeks and I'm personally very happy with the results. The MG42 and a Panzer IV tank turret were also finished up this week and I'll have renders of those soon. I've been doing a lot of planning for…