But anyways, The leg armor seems very chunky, and I'm not sure how well the silhoutte and color theory help identify the character. Keeping the theme in mind with the character, here's a great quote from Spudnik about some things to consider..
I see this trend in a lot of the Chinese themed items where it's just taking the Chinese theme but not taking into consideration the character for which it's made. You have to put the thing that you're making into the context of the character, not the other way around. Instead, many of these Chinese themed items attempt to put the character into the context of Chinese culture which looks awkward at best and unfitting at worst. The same goes for courier, except that here it's in the context of the established art style. What I'm trying to say is: How would this traditionally Chinese item look in the world of Dota, specifically how would the character that's wearing it have made it his own - Where's the connection between the character and the item?
What not to do: take X from Chinese mythology, port it to Doto - it just doesn't fit. The two styles are vastly different and it's our job to somehow bring them together. Really study how Valve did this with Earth, Storm and Fire Spirit to see great examples of this.
I think a good once over can really help you push your concept the next level
As far as modeling and texturing, head on over to the polycount wiki. The resources there will blow your mind and send you on the right path
But anyways, The leg armor seems very chunky, and I'm not sure how well the silhoutte and color theory help identify the character. Keeping the theme in mind with the character, here's a great quote from Spudnik about some things to consider..
I think a good once over can really help you push your concept the next level
As far as modeling and texturing, head on over to the polycount wiki. The resources there will blow your mind and send you on the right path
Replies
But anyways, The leg armor seems very chunky, and I'm not sure how well the silhoutte and color theory help identify the character. Keeping the theme in mind with the character, here's a great quote from Spudnik about some things to consider..
I think a good once over can really help you push your concept the next level
As far as modeling and texturing, head on over to the polycount wiki. The resources there will blow your mind and send you on the right path
Goodluck man!
is here any other ways?
upload to your own FTP
Sven sword concept
Spear of the light gods
Spear of the heavy spirit
Looking for help with realisation!
some chaos sketches.
Is it?
Luna concept is NOT taken.
reworked luna weapon
Qop dagger?
just a scetch at the moment