So I've made a few changes to the mesh, hardly noticable though. Cosmetically I've added more interest into the texture to make it more interesting :) Once I had it to point where I liked I started playing around with rendering and got a little carried away :O Sorry if they're a little blurry, working from my laptop :S…
Hi! I think it looks cool :+1: Points I think could be improved further: * I agree with Noren that materials all read very matte and some variation in reflectivity would be nice. * Boxes look too repeated in my opinion and their construction is a bit cartoony/ simple. Could create a set of variants, constructed slightly…
Yes no problem, let's say that I have 30-40 animation layers in my scene ( I can't no longer work rotating some parts of models haha because Maya crash with this amount of layers) and I want to use the graph editor. If I select the COG of the character, the list of my graph editor will display the 30 COGs from every…
Haha, I just saw Allegorithmic has tweeted this material. - Great work! how did you make the jelly beans not to get into each other? - Thanks Vinícius! Ive basically layered them up. Each layer is a tile sampler node and I tried to tile them in a way where none of the beans touch. I then blended each of the layers on top…
Haven’t posted any updates for a while — but now we’ve got some gameplay, which I’ll show a bit later. I also made a monster model in just a few hours, and we’re polishing a lot of anomalies right now. We decided to change the NPC to a metro worker (the model is temporary, taken from Mixamo) and place him in the central…
You can have more material layers if you use less textures in them. For example we will create stain material layers that only have a base color map and multiply against lower layers and change the roughness. For bolts/clamps small metal bits we will use material layers that are solid colors rather than textures. not every…
Wow, I took a deeper look inside 3d max , asked chatGPT a few questions and looks like they completely killed that baking camera extra options of Armold in 3dmax . What's left is only RTT dialog with pretty limited choises . So no ray cast though alpha clip. No cryptomatte bake. No ray origin shifting . It's a crazy thing.…
The proportions in the concept are fairly consistent when it comes to aligning decorative and structural elements. On the upper staircase the stringers and mill work land almost directly on top of where posts would go on either side of the opening in the wall assembly underneath the second floor. The panel work covering…
AO is super easy to fake with paneling, especially when you're doing stuff like Layer Styles. All you need to use is stuff like Drop Shadow and Outer Glow and make sure it's set to multiply. I'm unconvinced that anything outside of Photoshop is necessary. EDIT: Also, it's easy to get those edge highlights without something…
Well...Not sure if I should post this or not but it is something I've been working on and it's to HELP people with 3d/2d so here goes :D The last week or two I've been working on some Photoshop scripts to help speed up the tileable texture process. Mainly in the Multi-Layer offset department. So I made Layer Cake to help…