Hey there, Escudero! Nice looking run you got there:) Here's some feedback I've got: When I do Run and Walk-cycles I like to start with the hips and then go down from there, and when the legs looks ok I do the upper body one part at the time. So looking at the run this way you can see that the Hips up and down-motion is a…
The third picture is certainly looking better. I would take it even further in the direction your going. Meaning make it even more matte, and less specular. For both the brick and the soot. I think if you can visibly see the highlight on the soot, its too glossy and too specular. I realized i didn't explain very well what…
2:49:58 PM per128: shitty album like the wall.. 3:16:49 PM EarthQuake: rite 3:17:07 PM EarthQuake: eryting after darkside wasnt very good 3:17:24 PM EarthQuake: the wall is like 2 hours of lame depressing music 3:19:57 PM per128: so, it's not your cup of tea. I'm sure you dont fail to see what an enormous appreciation…
a temporary mesh will be generated in that tool with unique material ID's and different colors on each element. That mesh is used to bake the texture map - even in previous version never did I intended to keep that mesh, so its always deleted afterwards. If you want to have a separate function that just assigns a multi sub…
ORION: PRELUDE GAMEPLAY REVEAL Happy Holidays, internet! We are back with an extremely exciting update we are showing off the first gameplay footage of ORION: Prelude! We have been hard at work after the Technology Demonstration we had on display for Londons EuroGamer event and we are ready to show it off. BUNKER…
I took a peek at the page source, and it seems like the turntable is done with a simple javascript rather than flash or quicktime. I'm thinking it shouldn't be too hard to work that into a portfolio website. $(document).ready(function(){ var images_array = new Array(); var current_pic = 0; var is_drag_binded = false;…
Just going to throw my .02 in here and if you have any questions don't be afraid to message me. I have offered a bit of critique on polycount before and for the most part I find myself in 3 types of threads and try to act accordingly to each. There are threads that I can contribute to and the original poster is open to…
Hey, Long time without an update here. @ajr2764 : Thanks a lot. You’re right about the flashing orange ad, I changed it because after always seeing it while working on the scene, I was like blind :p @brandoom : Thanks ! @ayoub44 : It really depends. I tried different approaches on this project. I tried going straight into…
Hi friends! Not sure if i'm correct here, but my issue is heavily technical - but of course about game art. Anyway this is pure self-advertisment. I write an articles about... "Fakes & Tricks of games which impressed me" It goes about crazy ideas or awesome tech fakes which made an cool effect. I write about this in my…
Update 21-02-2016 Hello again, I uploaded new videos with some improvements in asset support, rendering pipeline and user interface, seems hard to start with other things like the brush system :( before finishing other important features. I also added support for FBX, multi shape/material-id meshes (WIP) and mikktspace…