Been busy with that silly thing everyone does, work. I think what I might do is work on getting a better plant. Place it where the leaves currently are and then place a copy on the edge somewhere else showing different side of the plant with leaves and maybe a flower(s) of some sort. Vegetation interests me for some…
SimonT: Good points there. It's always good to try to automate process' so the team can focus on actual production, but sometimes there are boring tasks that has to be done manually. Sorry if the rest of my comment is coming across as aggressive, but it is in no way directed at you personally. I just find that neglecting…
Since you're going with so much polygon detail, I have some suggestions to enhance that look. Modeled out roof tiles. A simple wonky box with your same material could work. Model them slightly larger than they'd normally appear so they won't be too poly intensive. This isn't really out of the question because first gen ps2…
The editor looks great.. My thoughts in no particular order: No more vis blocking needed for an FPS, or portal creation. The engine handles all of that. This is pretty huge IMO. The terrain editor in general was impressive. The carver, plus the vegetation creator was nifty. I wonder if you can control the grass with a…
with vegetation the hardest part is getting the alpha. there is a tutorial worth paying for out there that shows how to "easily" use channels to select and mask out what you want. It's a little involved, but it gives fairly good results. You would just have to adapt it to your needs. The course name is Photoshop CS2…
I'm glad I took a second look at this, because there's so much I missed at first glance. You've modeled in lot of detail that I never noticed. For example, the window seal with all the knocked out edges. That's a good idea, but it's got damage all over it, and nothing else in the scene has any. Those bricks sticking out of…
Hi everyone.I finished the new package. MARKETPLACE: https://www.unrealengine.com/marketplace/photorealistic-landscape-pack This set "Photorealistic Landscape Pack 4" includes highly detailed landscapes. These landscapes, will be eligible for next-gen games. This pack contains 9 different landscapes. Showcase Video…
So about a week or two ago I completed an art test for a junior 3d artist position. The company has already replied that I passed it, so it's up to the interview now. Nevertheless, I'd love to share this work and get some critique if possible. I had to create two assets. A rocky cliff that they provided photographic…
Hey guys, this week I started a new environment which will hopefully end up on my portfolio. A little bit about the concept: The idea was to create a science lab environment. To make the lab look more interesting I wanted to combine it with some vegetation. I ended up with the concept of a labratory where they researched…
Hi! I thought i make a WiP Thread about my Portfolio Project. This Project is loosely based on this Image: I set myself a time frame for about 2 Weeks. One Week is over and i have achieved a good amount of Assets. So here we go :) : First of all i made about 4 Rocks. The cool thing about these Rocks is, that i'm in the…