Hey all, Were excited to announce that TGA Digital has just launched its first Udemy course, Generate a 3D model from photos using Agisoft PhotoScan. Created by yours truly ;) To celebrate this heres a 100% discount link with 20 activations. Enjoy!…
Greentooth is free and open as far as I know. The actual polycount logo is trademarked. Thats the logo with the word "polycount" not greentooth. So companies don't have to worry about polycount coming after them and artists aren't putting their companies at risk by using it. Now if they started using the polycount (text)…
This is correct, lowpoly wireframes for games should be, well, lowpoly. There is no point in having edgeloops that add nothing to the mesh. I have a breakdown of one of my projects here on polycount where I go into detail what's important for a lowpoly, you can check it out here Your lowpoly has a density mismatch between…
Hey Polycount, Two years ago, I posted here as a 15-year-old asking for advice on how to grow as a 3D artist. Thanks to the great community and the guidance I received, I’ve made a lot of progress since then. Now at 17, I’ve completed several freelance projects and developed strong skills in: * Game-ready asset creation *…
I’ve taken the low poly model and applied SubD modifier to make it smoother and better suit the silhouette of the high poly model. The poly count is still significantly lower than the high poly model, so I’ve decided to go with the low poly model with subD. The car model overall is now 127k vertices. Is this still an…
They just patched anuxi's store icons for the Mirana set. Looks like we will be seeing that tomorrow as well! Also, about the Team Polycount team. There have been so many request to join the team. Bronto-Thunder came up with a great idea to have them broken down into region. So we can have a Team Polycount-NA, Team…
Hey Polycounters! Is that a thing? Can we call each other polycounters? :P I've learned a lot from polycount, each time I Google something polycount is the among the first results. I wanted to share something back, it's my very own intro to PBR texturing for Games and Virtual Reality using the awesome Substance Painter.…
Hi, we're working on 'Blood&clay' https://bloodandclay.com/bnc.php and we're looking into transfering the rendering from Arnold to Unreal. If you are an UE pro and skilled in the render features: We want to test UE with this shot( scroll down to 'first shot'). What I want to know first: will it work?- we have scanned…
[ QUOTE ] There is a Polycount sponsored, dedicated TF2 server at 69.12.92.118:27015 Warning! It is usually empty for some reason and only has an 18-player limit. [/ QUOTE ] lol! I didn't even know that. Is there a polycount steam group? EDIT: Found it! Well...there is 2...both of which have the logo...one more…