Some actual useful features in this update, probably the best update they've done in years. The shortcut manager/chamfer modifier was the second best things since 2009. I'm assuming max users should be able to bake rounded corners now properly. Does this new bake tool support match by name _high/_low besides ID? I haven't…
Nice man. I will say that instead of using $ , you should use local Obj = selection[1] or whatever you want to call Obj. This is because of how max handles instances. If you consciously or unconsciously have an object + an instance of that object selected, the modifier additions can get multiplied when added. Or if not…
Hi guys. My apologies if this is the wrong subforum, it's the only one I could find that seemed the most relevant. If anyone's familiar with Tom Shannon's TS Tools for importing Max objects/scenes into UE4, I'm basically trying to modify that to make it a little more "one click solutiony." With the TS Tools you have to…
Hi guys, I'm wanting to rig and skin my character I've modelled so I can create some poses and a walk cycle. Is this ok to do before the uv mapping? Or will the uv mapping and texturing mess up the skinning and rig or something? Just want to check before I proceed any further. Thanks alot :)
I've no idea what fansub shapeshifter is(google results in links to hentai porn!) but if you check the first page of this post I linked 2 vid tuts from my YT channel: one is this process using quadify>turbosmooth; the other is using chamfer modifier. It can be done in Max, but falls short on more complex meshes. This is…
So I know there is the cool little program called Switcher that lets you transfer your Maya view port ability's to Max but is there one that transfers from Max to Maya? I prefer Max to Maya ten fold but need to get back into the swing of the things with Maya. I would prefer to keep the Max way of doing things as I like Max…
Hi Everyone {I'm a big fan of Polycount & have been lurking for a while now} As a long time Max user, I recently gave Modo a solid try. It is a fantastic and intelligent 3D package. Unfortunately I've decided to go back to using Max, at least for the modeling side of things. Its kinda given me a new appreciation for Max…
Having some issue to model pattern of tiny diamond shaped geometry around the curved surface of chair. Please help me guys, how it would be modeled in pure geometry form having clean edge flow like i have attached in example. It is possible to produce the pattern using displacement map but want the trick how can be…
I just love Autodesk! They are totally brain dead,Or the customers may be! They release a new version less then once a year and they just push out (What they say) an modern 3d package with NEW HOT STUFF. But they dont care about the shitty code from the previous releases which the newer versions are based on! The 2012 was…
I've come across a strange issue with elements on meshes..... I was playing around with my own face detach routine as you do :) It all works fine and as expected but it seems max has "pre-cached" the faces that make up each element for the purposes of speeding up subobject element selection so after the detach when you use…