Having some issue to model pattern of tiny diamond shaped geometry around the curved surface of chair. Please help me guys, how it would be modeled in pure geometry form having clean edge flow like i have attached in example. It is possible to produce the pattern using displacement map but want the trick how can be possible through poly modeling. attaching mine chair that modeled in max not yet completed. Attaching green and grey of mine reference. Got a similar wireframe over the web that looks identical to what i was looking for. Chair model link-https://goo.gl/YfMdGr
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https://www.youtube.com/watch?v=3PKkdYBksFw