Hi! Curious to learn of other peoples ideas and approaches as well 🤓 I use Photoshop to create 2D assets for gamemaker (import as image strips most of the time). What proved important to me, is the function to export slices into separate files (since I like to work on multiple strips in one file) and linking of files. I'm…
@Apstract Hi! I recommend giving the wiki and stickied threads a look to get an overview. Did you check out the links in FrankyPolygon's reply? Using the forums search function, you should find plenty of threads on the topic of "starting out" too. Given that you posted in a thread with props examples and write of objects,…
I don't see why developers continue to fight copying. The whole retail model is completely unsustainable for digital goods. If you don't secure full compensation for the game before publishing, you've effectively given the game away for free. The whole retail model for content relies heavily on the requirement that nobody…
oh no its good... I was a terrorist before it was cool to be a terrorist. still have the newspaper clipping from the pensacola news journal Student Arrested For Terroristic Threatening Says Incident A Misunderstanding A J.M. Tate High School junior arrested Tuesday for making terrorist threats told Pensacola News Journal…
Aren't they great? The problem is I only use the top with the function right click. The bottom one was used for double click but I never used it. Now I want to make use of it. I remembered a function that can be used instead of hotkeys(my keyboard is pathetic) and select modfiers in max and all sorts of great stuff but I…
I am trying to wrap up the loose ends in various tools in Wall Worm. Almost all of these functions that are left to finish involve UVW... and are stalled due to my own poor math skills. One dilemma is that I do not know how to create UVW coordinates that correctly account for a texture's individual coordinates…
I played through the level a couple of times. It has the makings of a very solid platformer with some top notch art, but it has a little ways to go yet. Ace Angel brought up much of what I was going to say, particularly in terms of the readability of the environment, what you can and can't jump on and the like. It's…
Biped has its own curve editor called workbench. Its accessible through the biped menu in the command panel on the right when you have a biped piece selected. Its right next to "mixer". Biped has two modes: Quaternion, which uses TCB (Tension, Continuity and Bias) values to edit the curves. You won't get bezeir handles on…
BreakOutFloat_Components is just a Material Function with Component Masks. It's a cleaner way of splitting a RGB/RGBA texture to individual channels in cases where you don't have access to those channels directly or instead of placing multiple Component Mask nodes since they only output a single channel. You could update…
Fearian, I've just tested the script in max 2011 with similar to your scene using the exact same names as you've provided and do not have any problems with the explode function, everything is fine. Please, read the post #35, it refers to a similar problem and how to fix it:…