well i happened to have extemporaneously and at length commented on the subject of concept art in this thread, i think you might find some of the comments useful: http://boards.polycount.net/showflat.php?Cat=0&Number=74051&an=0&page=0#74051 at MoP's prompting i think i might expand it into a proper article with more…
If you want good foliage out-of-the-box, CryEngine is the best bet. If you want an engine that is used by the most studios, Unreal is probably the best bet. Dear Esther uses the Source engine. Eidos uses mostly custom engines. Unity is used more often by smaller studios and indies than by the big studios. But the engine…
Or like Substance Painter but working in 2d space with pixel snap precision . Something simple like 2x2 ? Vector style maybe including vector curves to scatter small things along. With color range selection ? Something for quickly compositing materials from already existing pieces , not even any 3d preview is necessary but…
You choose DW4 did you not? It ends 1-2 months from now not days. The specs won't be released for another 5 days so how do you expect to finish a comp before it starts? We can do a mini comp that starts today and ends on Monday. We can do whatever, but you choose Dom War. So when dom war is fini, we'll take your entry and…
March of War – Sickle At ISOTX we worked on the free-to-play title March of War. A turn-based strategy game for PC and tablets. It is based on a World War 2 theme with a twist towards over engineering and diesel punk hardware. Find more images here: http://www.robertberrier.com/portfolio/march-of-war-sickle/
I'm participating in the Cube Brush Art War 2. Designing my own version of the Monkey King. It has been a while since I have done a serious character design and I'm looking forward to applying the skills I have learned to this project. I want him to be a fierce immortal warrior. The monkey king will use Mala beads to…
Looking great so far but it definitely needs some texturing work. I doubt the Dwarves would keep the place so clean. To me it only looks like there's AO and bumpmaps on the textures. Add some dirt and grime as Peris said. Also maybe a few chunks of debris/rocks on the floor would be good as it is underground and rocks…
1499 Canadian at Futureshop. May have dropped in price by now. I researched this shit for a long time too and Aqous seemed the best for games, if you're looking at LCD tv's for games make sure you buy 37" or above. The smaller sets generally have lower responce times which means ghosting in games. Even though the 34" aqous…
@conte: thanks man! :D and i saw your version of blue, my slaughterballer. jesus man! way to make a guy feel inadequate! such an awesome job i LOOOVED it. @whipswitch: awesome! *highfives* thanks for the comments dude. glad to hear you digs. i will continue to try and keep my lines that tight. @adam: yeah i'm slowly trying…
Hi Josh I've been a level designer for about 9 years now and the one thing I have to say (only looking at the Unreal maps) is that you really need to work on detailing your maps as they seem very bare, as well as realizing that flat square walls aren't what most rooms are made of. A key thing to be aware of is that you…