I found that it is problem to extrude for instance cube like shape from sphere. I tried different solutions: 1. after extrusion, add supporting edges to have that extrusion with sharp edges. - this will break the shape of the object from which i did the extrusion 2. In Blender, add mean crease, mark edges as sharp and add…
I wonder if they are doing a 'call out'. Trying to tell developers that they won't reach the potential, just as a challenge. So many companies have been stepping away from the PS3, that maybe Sony is using these statements to draw them back in. That doesn't mean they aren't full of arrogance though. Although I think the…
Im not a pro but here is my advice: First of all I love that you pay attention to the details, "you are not alone" on the compass, 8 ball on the ump - thats good Compass - inner part with "rose of winds" is very boring in comparison with other parts. Green paint in marmoset is too green, steel also needs to be darker a…
Hey guys! Thanks I'm very glad you liked it! Workflow is very straight forward for the hair. I've been using the same hair plane I did for the high resolution character in zbrush as a base. I did do some modifications once I add the texture and alpha, add a couple of plane but overall it stayed the same. To do the planes I…
I started a thread a long time ago with the intention of doing an abandoned marble environment. I decided to come back to the idea after I did some self teaching. Id like to put up the progress I have done so far. I am starting a new one, because I am not going to do it in UDK anymore (is there a way to delete it?) Most…
Been a while since I did an environment, will try my best tho! The first thing I did was match the point of view using fspy, to built a fast blockout of the room:
Try to add some details to the post Dents from bubbles during production Side seam Connections look a bit flimsy. I would add dead insects. Usually there are a lot of them. Move dirt to the lowest part. Raindrops hit sides more often and with higher energy. Also drops lose their velocity as they go down the spherical…
I don't know if i can properly explain this without it being convoluted, but here goes: I've painted out the majority of my diffuse map and there are a few textures/ layers that I need to have affect the normal channel. When I copy the layer into my normal channel and apply the "height as normal" adjustment layer it…
Well this problem has grown to be quite an annoyance and quite frankly has me stumped. My 3DS 64 bit 2009 doesn't seem to be recognising the .dds filetype at all and has resulted in me having to install 2010 to suit my needs. This isn't exactly the end of the world but I find myself preferring to work in 2009 rather than…
Whoa, i thought you were going a different route with it when i saw the backside. If i had to say, one thing I'd say would've liked it more to see some "separation shadowing", from the metal plates. Guess i am the silly one to expect it to be a "stylized/tooned" final, did not see this one coming. And if you did try to do…