Hello guys! Just wanted to post the answer to a problem I've had lately, and since I haven't seen a thread on it yet, I figured I would post it here for anybody who might of had the same issue! So my problem was that on several occasions I would open a Maya scene of a Character I was working on with a Human IK controle…
Hey guys, having trouble finding information on how to make my own billboards in maya that always face the camera, I'm hoping do something along the lines of speedtree. Got any leads? Also, trying to get the older maya version of XoliulShader to work, but I can't find any help on the subject on installing shaders for Maya…
I'm running Maya 6.5 on XP with a NVidia Geforce 7600 GS. For some reason which I can't quite fathom, my viewports have started randomly flicking between different viewports (usually perspective to front) while I'm trying to rotate around my model in the viewport with the perspective window maximised. Dropping back to quad…
Hey, so I've been working on a new character and really wanted to approach the hair in a more realistic way. I came across this tutorial snapshot (https://cdnb1.artstation.com/p/assets/images/images/000/790/585/large/danilo-athayde-hair-breakdown-comp.jpg?1443930280) which mentioned a hair solution plugin called Ornatrix…
My studio uses 3DS Max. Our outsourcer has been working in Maya and importing to Max for delivery. Our Studio pipeline uses Max > FBX > custom engine. The problem is often the models come back looking fine in 3DS Max, but having broken vertex normals after exporting as FBX and converting to the game engine. There are…
Hi there. Long story short, I need a way of importing curves into Unreal 4. Drawing the curves manually in the viewport just isn't precise enough for what I need. I need multiple copies of these curves to spread around a different level. I found a MaxScript online which exports the spline data out of MAX and into a text…
A little Background of myself: Studie Certificates: Escape Studios Maya Comprehensive (Maya) CGS Workshop with Cesar Decal Jr. (Zbrush) Recognitions TalentDataBase 29/04/2008: Featured in the Gaming Channel TalentDataBase 28/01/2008: Featured in the Gaming Channel TalentDataBase 01/11/2007: Featured in the Gaming Channel…
I believe Maya now defaults to Python3 while Zen Tools use Python2, so you may be able to get the script to work by simply changing the Python version in Mayas preferences.
I am really in need of some help fixing this problem. I have textures on my models in Maya but they are showing up completely black. I have done everything from pressing 6 to checking if the color channels are on. They textures show up in the hypershade and render but not in the viewport. I have also went into files that I…
Since the only type of selection you can modify UVs with is UV selection, I would suggest hitting ctrl+f12 after you make a face selection to convert to UVs so you can move around etc. Isolating the faces is useful if you do some sort of other projection and have a bunch of stuff overlapping, you can easily see how your…