I played through the demo a few times so far and love it! I almost NEVER play the melee class in ANY game, but the Berserker is my favorite in TL2. So I have to give them props for making a melee class that appeals to me which as I said before almost never ever happens. In all the RPG-ish games I play I almost always pick…
These were off the top of my head. I am sure something is missing that changed my life. Car Wars Blood Ultima 7 Twilight 2000 Sentinel Worlds - http://www.youtube.com/watch?v=pm76sWyrtlI Twinsen's Adventure Ecstatica Syndicate System Shock 1 & 2 Ultima Underworld 1 & 2 Z Mechwarrior 2 Xcom 1 & 2 Eye of the Beholder…
Runtime tesselation isn't anything new either, but having it supported on the gpu is fairly recent. Really hardware tesselation isn't much different than a smoothing algorithm that you'd use in your model building, its just done with the vertex data on the GPU. The triangulation/lighting/shading of a mesh only happens…
Hi All, hope you're having a superb Xmas! Here is a quick example of the workflow I'm creating from Posetasic to 3d Coat. I'm trying to create a very intuitive way to iterate super quick poses and have them ready for sculpting/rendering within minutes. The exportable base mesh is created in Houdini, and I'm working on more…
I like the nipples. Ryan, since this works so dam well with photosource I wonder if you could extend it to de-light the colormap, basically extract the albedo. Once I get a rocking normal or displacement I want to remove the redundant (or conflicting) lighting from my colormap. Highpass isn't all that great, introduces too…