Ok so I see now that the .env save the obsolute path of the textures, which does not work when you copy them over to an other machine. I had to manually edit all the path in the .env, which is a pain. Is there any way or plan to use relative path? Make more sense to me cheers ****************************** EDIT : the…
Yea same here. It's caught me a few times and made me check if I'm in tech talk or GD, ha. arrangemonk, It's not all about looks, if you buy right, it will have proper air flow. ASUS has started putting life spans on their parts, even if you don't overclock and have bad air flow you greatly shorten that life span. It will…
doubt it, seeing as it's not an arena/ctf map and all and more of a real life location This project is still going yes, the weapons are pretty much underway. Right now all we NEED (yes, seriously need) for models is: - A new gauntlet (Buzzsaw thing) - A new machinegun (which has a spinning barrel of course) - A new grenade…
Thanks guys for all the encouragement! I have to admit, I'm starting to get just a little worn out on bunny helmets. Here is the refined version. These are the final design drawings before I model. I'm also going to make removable jackalope horns for the helmet. Here is a spin of the rigged bunny. There are a lot of things…
Hey guys, I'm wondering if there's a way to loop certain frames within an animation ( exported from max)in blueprints. I wanted a spinning blade to move into position only to start (and keep) spinning after. there's some small bits and bops that move initially while it's getting into position which is why i animated it in…
Sorry for the lack of updates. I've learned to try to have only a few major wrinkles and not to exaggerate every wrinkle. I also learned to use topogun, which is an amazing program <span>:sunglasses: </span> I've also realized I need to work on my facial structures. I think I will try to do a few quick face sculpts once i…
@AnthonyAnimation so for the most part we had her spinning which gave us alot for free but for the Q, due to the action of her throwing it down in front of her a spin didn't work, so we basically only had the vertical movement to keep the wing alive, and within that we could squash it and spread it out a little - so yes it…
I remember having bike accident and my shoe lace got caught up in the pedal and eventually got caught up into chain, I fell backwards from my bike and fell on my friend bike who rode behind me, I scratched whole side of my torso on the bike wheel and I had small tiny rocks embedded into my skin same as the pieces of tire…
Hello, My name is Aaron Hain and this is my first post/thread on Polycount! I'm just starting an (approximately) one month project. My goal is to take this illustration/concept that I made last year and create a 3D scene out of it. The secondary goal is to keep this thread up to date and document the process (the sort of…
Hi, we are looking for an artist to DESIGN, MODEL, TEXTURE and RIG mechas for an in development indie turn based strategy game. The style we are looking for is militaristic/realistic (think Front Mission) although we are open to input from the selected artist. This is a remote offering and the artist is expected to manage…