Hey everyone! :) Just finished up this project created in Unreal Engine 5. This one ended up being more challenging than I initially expected, especially when it came to getting materials like snow/frost to read correctly and working with decals. That said, I learned a ton throughout the process and I’m really happy with…
To be honest, I've only (fully) played the first three and a half levels so far. I'd mucked around with the game at my friends house when it was released and tried the demo at home, but my computer couldn't handle it very well before. It's only the past three weeks since I picked up a copy that I've been using this engine.…
I'm open for critique. Here is some of the stuff I've done recently. I've been out of the forum communities for a little bit. The book is from a Runic concept for Torchlight. The shield is a doodle of mine that I made into 3d.
Here is what I think of a weekly check in system and why I think it will help. It's not a cure-all but it does go a long way in fixing some of the core problems and bottle necks of the contest. I wouldn't be so quick to dismiss these problems and bottle necks if they aren't addressed they will continue to fester and piss…
Hello guys, I have just started to work on this beautiful concept done by Michael Kelly https://www.artstation.com/artwork/r9erO I will try to update the progress on daily basis
Here's a couple of fast shaders made recently to work in scanline, no custom maps are required. 3ds max v5+ Included; .mat file .max file Procedural Ice Gold
Hey polycounter my name is Federico Esparza,I am a aspiring character artist and I am exited to join such a awesome community of artist.This character was made entirely in zbrush.