I picked up my copy from JB Hi-Fi (its where I generally get all my games), which is an actual store outlet and not an online store. Yeah, I know the Collector's Edition should come with the BETA key pack, but it turns out there was a bit of shifty business going around with the BETA key packs. Anyone who made a pre-order…
[ QUOTE ] This post can no longer be edited because the maximum edit time has expired [/ QUOTE ] Argh, I can't edit my post anymore! I just wanted to fix some very evil mistakes. I wrote "Mangement Economics & Right" which ofcourse is complete jibberish. It should have been "Management, economics & law". Even with the…
Edit:/ Final for contest: Edit:// Final color passes, adjustments will likely happen during the illustration itself. While I work on the thumbs I'd love some feedback on the three schemes! Edit:// 12 - 18 -17// I finally have a calmer work schedule and had time to continue on this, I decided to go with Witch Jinx!…
For some reason in the fullscreen orthographic view I cannot use the modeling toolkit gizmos. Works fine in perspective view, works fine in 3 panel view, but does not work in orthographic views. I select the vertices, then try to select the tool and i just end up in selection mode again. And this only applies while using…
Never had much of a use for something like this until today so i figured i'd throw it out there. Say i've got a cube centered at 0,0,0 in world coordinates and then i want to rotate an object around the center origin to align evenly with each face, is there quick way of doing this? essentially i want to set the pivot of an…
Maybe, but it's not supported or tested at the moment. You'd have to make a script that applies the shader to a rendertexture and back out as a quad. Also, most of the shaders rely or work best with mip-maps, something which I think rendertextures don't do (???). I've submitted a free package to the Asset Store with some…
I mean you could use something in between if you wanted to and if it looked right but for most things it's metal or not. Something in the middle might represent a more complex material with both metal and non-metal present in it, maybe a metal with dew on it or something like that. The best thing to do is to get a good…
ae. We'd get even more map content if developers released editing tools instead of opting not to because they can't make any immediate profit from it. As for what they've put into call of duty elite, HL could do that with a simple server log program and the practically dead TFC community has an automated bot that runs the…
I use this pattern: I wouldn't worry about being exact too much, unless you really need it. In either case a script would be the best way to go about doing this. It will be MUCH faster over the long run. EDIT: If you don't have a script another way to do this is find a single face that you can scale precisely (perhaps…