Yeah, so I was on google the other day and found a few illustrations from "Dinotopia: The World Beneath" and decided to do a little modeling. I'm trying to stay true to the source material, although I have had to make slight changes here and there. I likely won't start detailing the main creature until after I finish with…
Job Description: Barajoun is looking for a senior character animator with extensive experience animating human character. The Senior Animator will be responsible for producing animated character and shots under the direction of the Animation Director & Supervisor. Skills: Excellent knowledge of animating using Maya, with…
The Best New Indie Games From GDC 2025 There are some really nice novel, fresh mechanics and narratives going on so I thought I would share. https://www.youtube.com/watch?app=desktop&v=_B1uhwuZC38 00:00 Intro
00:55 Gunboat God
01:50 Yooka-Replaylee
02:29 Iron Hive
03:17 Burning Sword Deathsun
04:00 Missile Command…
I love this creature! It has so much personality and I kind of want to put a saddle on it so I can ride it around the city. The anatomy in the legs is great and the chicken flap wings are to die for. Are the toenails their own subtool? If they aren't I would consider breaking them apart because in the top photo it almost…
Looks like you've put a lot of effort into this. Some good stuff, particularly the engineer's items. The drawn crossbow string needs to be straight to look like its taut, rather than the curving arc that you've got at the moment. Some of the textures, most notably Nidhogg's Breath (great name) could use a little more…
@Toolpadddz Upon comparison to other creatures I have noticed the legs seem quite drawn in and close to the body, he doesn't seem well weighted as a creature and doesn't look like he has the right mass to throw around, So I couldn't agree more, but the turntable is angled as though hes rounding a corner, which may of been…
Small update on some things. Testing out a re-topologized version of the model before I go and finalize the details in Zbrush. Obviously the main hero character is the centerpiece of this project so I'm really putting a lot of effort to make sure I don't settle for a bad design. Once the hero is finalized the rest of the…
thanks for the comments. the render wasn't too long actually. It took about 12 minutes or so on my quad core. the creature and the rocks in the foreground were rendered by themselves. the background is a 2d matte painting and the flying creatures were all rendered individually and comped in. also, i render the high res…
Finally! I can't tell you how often I've been going to your site, hoping for an update. Ever since I first saw Ryzen I've been itching for more from you. I have to say, your work is great. I especially love the creature section! They're familiar, but totally unique. Speaking of the creatures, in the Giant Spider's wires…
yeah you can def modify the low poly, and keep the details on the original. If i was you, I would just completely start over tho, and make that first one a learning experience..Not to sound too harsh, but you need to study some anatomy and other creature/animal structures and sort of show their characteristics in your…