They mean, the difference between 2010 and 2010 design are the same as the differences between 2009 and 2009 design (I am pretty sure that's what he means) The beta has a number of good features, but unfortunately, they still seem to have not addressed many user complaints with Max at all- that douchebag Ken Pimental…
" Same scene looks perfect in path tracing render probably but typical on-line rasterized render makes it look sort of dry and "uncanny" art style wise. I long tried to find what it resembles to me till randomly find a well known "rainbow" portrait of Elizabeth 1. Full of tiny details done with perfectly same attention in…
You absolutely have a point here, but as you know, I can't really do anything about it. And today my professor told me the same thing about the bricks in the corners and the bottom. I will try a few things I have in mind. But if those don't work, I guess I have to stick with this. The good thing is that most of the bottom…
The final project of this semester was focused on recreating an environment from reference, of which I chose a part of the subway environment from Stray. Unlike my previous project related to an environment, there was a clear number of things to do and guidelines for how to set up the scene. The sheer number of items to…
Hey man. Great progress so far. A couple of points I'd like to offer opinion on. 1. Shapes inside the robe. There's a juicy shape at the waistline on the concept, it works well with red ribbons and mirrors top chestplate edge. it's also very much in line with the character's sharp look. I don't know if you were planning on…
I like it for the most part, although the pants look extremely weird. The wrinkles and folds don't flow naturally and they're completely flat on the bottom. You've got a lot more work to do down there if you want the pants to match the quality of the upper body.
Currently making more parts and have gotten stuck on making the stairs. I have two basic sets but I'm curious if there is any way to make more complex modular stairs without making unique parts. I've been looking for a good example on stairs placement in a game engine to better understand what I need to watch out for when…
I don't understand where the part of the building broke off because it doesn't seem like it can rest on the building after you added that element. The other thing that seems to be missing is dust and debris. If that part of the building is getting torn away what is the force doing it? I think it would be wind, but there…
Edit: This is a later update that I wanted to tag at the beginning to compare, past this point is all the history of this project, enjoy! Hello everyone, for the last 2 months I've been really trying to study the Overwatch art style and have taken the time to try and make a full character based off of an early Reinhardt…