Hi all. This is my first post here on polycount, I hope its in the right place. Im posting a UT2004 deathmatch map I finished recently to get some comments and crits. Its a big file (60 meg zipped) because it has all new content (nothing used from UT except the water material), and there are a lot of textures and meshes in…
Just finished Chuck Palahniuk's "Nightmare" and "Stranger than fiction." Just started reading orwell's 1984. I know I'm a little late in reading that one, but better than never reading it at all. I am still awaiting the rerelease of Steve Alten's original "Meg" novel. Supposed to be additional chapters and some revisions.…
Hey man, good start! I think you have a lot of the motion looking ok but it needs more weight so it really looks like his legs are pushing his body forwards. Also, try pushing the legs so they straighten as they are reaching forwards. Have a look at the video below and take note of its posing at certain points and compare…
I found a Hitachi sata 80 gig for just under $50.. I read the reviews on it and its pretty darn fast, though just a little loud. (Supposedly native sata interface as well?) So thats ordered. Its a 8 meg, but I can deal with that since thats what I have now. Now.. to my disk recovery... Help me Obi Won Polycount! 23% now...
Zbrush just simply has no camera. The FOV is a perspective skew in a orthographic projection. You can see this happening when you reimport the same mesh but with a lot bigger bounds. Like adding a cube 10 meters away from your character (or whatever) Another way of showing that it isnt a camera is, that its impossible to…
This is a college project that I'm working on - its a steampunk Mecha During the research stage, I was intrigued by steampunk and horror themed mechas. I was deeply researching into H R Giger's work for another portfolio piece and was influenced by it. His work on the Alien movies and other bio-mechanical artworks create a…
::I started with digital tutors they are good at bring you up to speed -> none to advance level range [I remember this one been fun Digital-Tutors - Quick Start to Rigging in Maya , you rig one blue guy and cartoon T-rex and bunch other stuff , either digital tutors or 3DMotive tutorial is good place to start ] after I was…
Please don't use frames. I beg of you. Your site would look so much better and would be wasting a lot less screenspace if you just went with a header/body/footer layout. Your updates page seems a bit unnecessary and could easily be merged with your artwork page. This would immediately present the viewer with all of your…
Hi :smile: I might not be the best to give feedback but I hope it is of some help! I feel like there are some things are out of proportion and makes the model look weird, for example the arms, they seem too thin and short and the torso looks too long compared to the legs (maybe its because the feet are missing I don't…
We're already seeing the effects with DLC and shoehorned features like multilayer and season passes. Personally I don't have a problem with either, but I question their effectiveness. Take the Mass Effect series. I loved ME2 so much that I happily own every DLC for it. ME3 on the other hand was a far weaker title imo. I…