One thing I wonder about that ACES is why they call it "workflow" . It's basically just a way to re-code RAW files into something standard and similarly looking for all cameras done by composing software. Kind of more advanced DNG . Cool beans indeed Still a key thing to see consistent and accurate colors from different…
Cool beans, dude. It reminds me of Nagrand from World of Warcraft. If I were to change anything, it'd be the main "temple" area. The texel density doesn't really seem to fit. The snake carvings on the upper beam are very detailed, but the pillars themselves have a much lower resolution. It becomes pretty obvious to the…
That looks like a fun gnarly character with a lot of detail, but especially the beauty shots are really hard to read. The metal arm basically disappears into the body in the first shot, even without squinting. Perhaps you wanted to show the skulls, but having a stronger light from the left/back/top and less from the front…
Killer work, man. That environment piece looks amazing! I’ve been looking for a 3D artist with your skill set for an upcoming project—I’d love to work with you. Sent you a connection request on ArtStation!
Hello! I have been working on this Ground Armored Tank (GAT) model on and off for a while now. I have been using booleans to great effect to achieve details that are normally exceedingly difficult to sculpt by other, more traditional means. However, I have been having some difficulty remaking this detail: and here is the…
I can't think of many threads that have been downright deleted unless there was some really odd circumstance. Threads get closed fairly often usually for clear violations of polycount rules(piracy or hot-button political topics, etc), and by often I mean a few a year, however any thread that has been closed is still…
Thanks for the replies guys! Sorry I haven't updated yet, having a bit of a hard time with university. Since my course is just 'Games Design' it's not specialised on 3D, meaning I have about 381298 other projects to do as well as this. @gsokol Thanks for the pipes advice :) Will get to that soon! @Sean VanGorder I've tried…
Here's what I've been working on. First time using Marmoset Toolbag. My original idea was to do one of those old school hand painted textures, WOW style, you know what I mean. But after experimenting with those materials I began adding more and more specular and it kinda drifted from the original look I had in mind. Now…
Ok I'm going to give this a shot but I am un sure of how to get started (Never participated in something like this) I'm a new student at Full Sail studying character art/game art. So far I've mostly been in concept art/3d modeling so I don't have training in advanced texturing tech quite yet. I have a few questions, 1.…
@EQ - the shader matches UE4 100%. that said, my question could have been worded better: If roughness is something calculated differently in each engine, and roughness + reflectivity have to be measured together as they're so closely linked, and also bear in mind that inaccurate reflectivity readings will also affect your…