artquest used it for the Sins of a Solar Empire game: http://www.polycount.com/forum/showthread.php?t=97344 From the little I've used it it seems very powerful. Though it doesn't support non-square textures yet and eats about 1/3 of my cpu while idling, plus it seems to have some really nasty issues with Monoprice tablets…
I was using Max for 3 years, now i'm moving slowly to Maya. Omg what a pain. I'm not saying that Maya is better or worse, it just works different. Even if you know modeling techniques making a model took me a lot more time in the beggining before i used to similar tools. Example: in Maya there is no bevel tool, there is…
Logitech MX518, been using this for years, and as soon as anyone else uses this mouse they buy one as well. I should get a crate of them incase they ever become to hard to find. My 65 year old father-in-law got one and loves it, silly thing, an old man using a "gamer" mouse. But its just really comfortable. Wireless mice…
i've figured out most of the shader but i'm still having trouble with getting the panning distortion into the mask text correctly. on the left is what i have with distortion intensity at zero and on the right is what i should have with it at zero. Unity has a built in function called TRANSFORM_TEX. it passes in a scale…
Haha, neat, Pete! Spikes on the wheels look a little thin and flimsy. Also a little purposeless - they wouldn't shred the tyres of a car next to it, and nor would they be too effective at hacking off ankles in a drive-by - maybe try turning them into spinning scythes (like the chariots near the end of Gladiator) or a James…
The trick is to know that Z isn't a 3D app. The workspace is a canvas. YOu can't rotate it any more than you can spin a canvas in photoshop. And yes, the interface is still odd, but you will come to grips with it eventually Once you've loaded your model as a tool, enter "Edit" mode and spin it by dragging on the empty…
I first started on the Main Character Concepts for this Project and their backstory of who they are which then helped me decide on a world and a temporary story line that fitted his role. Happy with the designs I decided to start sculpting his Base mesh on Zbrush. Then taking the base mesh in Marvelous Designer to add…
Hey Art people! This is a work assignment I've been doing for building perspective scenes, a Post Apocalyptic Happyland :D I think I'm done with the line work and will take this to a final illustration, but before I commit, what do you think? Is there something you don't like, or errors you can spot and that I can not?…
I use mostly Designer and old version of 3d coat to paint mask for it. For some reason what I get in Painter is always a tad bit blurrier and less pixel-to-pixel accurate. I tried to copy all my fx maps and 32 bit based pixel processors that I did to work with pixel grid snapping in Designer but it's always a pain in your…
This is looking pretty good. A few things: I'm not sure if the seam running up the back building is intentional, either way it's distracting and looks like a seam... EDIT: Nevermind, my bad, I guess the building has a bit of a indent, maybe add some grunge in that corner to help define the shape better. The cardboard boxes…