Yeah, there's a bunch of stuff in there that we never got a chance to document, so I'm really excited to get this tutorial finished and get it out there. I'm really glad you like the presentation, my goal was to provide a good mix between traditional text tutorials, but also show visually what settings to like you would…
Spudnik, i totally agree with you. I have throughout all the contest discussions and getting critics about fantasy and other stuff. I personaly favor the thin line between fantasy and realism since, as you said, real armors are most of the time sort of boring, and the contest is after all to make them get sold. And since…
looks great, and i can't wait to see more. a couple of suggestions: the dwarf's actions at the beginning don't necessarily help focus the audiences' eyes to the boss; which would help support the camera move. and neither do some of the lines in the environment. try to block out something where his actions help lead the…
Just want to pester your minds on a course thats in the works, the main aim of the course is to teach modelling at Masters Level (level below PHD in the UK). It will be a one year course with a priority to produce an excellent demo reel. PM me if you'd like to chat about it.
Hey everyone, I will be making a two-handed flanged mace with a matching helmet for the Mason vanguard. Reference for the mace: Reference for the helmet:
Collection "Storm" I create a skins for the "Assault". 2D texture I have already made Now I experiment with color, gloss level and wear and tear. It will be ready in a week. MAIN IDEA Camouflage created using strictly cutting out sheets of paper with spray paint (Google translate) :)
I'm currently working in Photoshop on a 4k map and i want to down res it to 2k. I have heard that there is a preferred choice. do i use Linear, bi linear. bi cubic, and etc. and do i leave on scale styles, constrain proportions, and re sample? Thanks, Reed
Can you guys point me to some tips and tricks to bend photoshop to your will when you bring in your UV render? Just some things to really streamline the process, like masking tips/techniques, layer management etc etc? Any help would be greatly appreciated.