Hi, I´m looking for freelance, I have 4 years of experience into games and have participated in several AAA projects. Please, take a look at my portfolio: www.hugobeyer.com My contact email: speak (at) hugobeyer (dot) com Curitiba - Brazil
My intention is to model objects like trash cans, plastic bags etc. Softimage for the modelling and mudbox for the details is the plan. I start out with a ventilation system for a sci-fi game I started doodling in softimage today without a clear plan:
HeyI recently bought the Marmoset 5 but I noticed that the drag and drop issue is not improved yet Every time I start a new bake, I want to drag and drop a mesh into the HIGH and LOW folders of the bake.However Marmoset always just adds the mesh to the bottom of the scene, which is frustrating, It would be so much smoother…
Hello, Some objects I have created for T22. PPS-43, stove, radiator cover and a "Monstera Deliciosa". I hope you like it and any feedback is really welcome!
Hi. I am a 3D artist passionate about the video game industry and 3D in general. I'm looking for full time job as 3d artist. I would be more than happy to answer any questions you may have. Thanks in advance for your time, Miguel Angel Portfolio: https://www.artstation.com/bigmike813 Contact: mike.splitnormals@gmail.com…
Hello Everyone! I'm simply looking to do some paid freelance work. My website is ahenseda.wordpress.com. Please feel free to pm me about this. -TheMadMagician
Hey guys, I've been working on this pickup node for unreal and I need a little feedback. Mainly I'm looking for suggestions on maybe adding a little more zing to the diffuse and specular map. Any other crits would be appreciated, thanks.