Just got done crunching, this is only slightly more messy than usual. fullsize: http://www.johnyontehspot.com/pix/crunchdesk.jpg This is where i fap BTW: http://www.johnyontehspot.com/housepics/CIMG4130.jpg
Thanks for the detailed and honest feedback Bagel, it's definitely appreciated. Wow a lot to unpack here haha: * The shading issues. Usually this happens with triangles at poles and usually I don't know how to fix it without adding in more geometry which I typically don't want to do for the sake of poly count. I've tried…
I'm quite new to writing shaders but this one problem has made my hair grey way too quickly: I'm trying to write a foliage shader with good looking backface lighting. The problem I'm having is the post process AO in the project. Whenever I use anything other than the Standard lighting function, the AO behind the object…
We're kicking off another contest here... The Polycount BRAWL² Tournament! _______________________________________________________________________________Theme: Multiverse / Mad Max / Dystopian world, with the Inspiration of previously designed titles, stories and designs by gaming artists of the past, present and future.…
@amirabd2130 , @tierzilla , @Mateus , @samwoodart - Thanks for the encouragment dudes! Mateus - I think I get what you mean and it depends on the program and the object, generally though I tend to work on pieces in their final position. If a piece is very symmetrical and I'm working in max I'll often build it off to one…
here is my first attempt at a model, its the TIE interceptor from star wars using the Maya 8.5 PLE http://a704.ac-images.myspacecdn.com/images01/95/m_a6034697224aaded114cea7a7249d37f remember, this is my first attempt, so dont be too harsh, but critiques are welcome
Looks like we need to draw a clear line on the ground. We’ll craft something up. We’ve seen it again and again, these LLMs and GenAI algorithms snip and combine sources, often producing inaccurate results, because they lack the necessary context. Then the results are presented as facts, and most users accept them without…
Hey everyone! :) Just finished up this project created in Unreal Engine 5. This one ended up being more challenging than I initially expected, especially when it came to getting materials like snow/frost to read correctly and working with decals. That said, I learned a ton throughout the process and I’m really happy with…