I feel they need to do something VERY different to make the game stand out. All MMO's seem to be the same. Starwars was suppose to be a game changer, but from what ive seen, it really isnt anything different. I agree that it should be first person and no auto attacks. Kinda like hellgate: london. But you know... better.…
I'm not going to argue with you over the slightly pretentious air that surrounds the game. Jonothan Blow gives Derek Smart a run for his money, but if your product is good then you can get away with that to some degree. And Braid is a good game. The unrepentant Mario tropes are there to get the player into the game…
I'll agree that L4D's boxy environment art (which isn't always the case, but most of their maps are mostly brushwork and it shows), effects, and weapons leave something to be desired visually (they're serviceable, but not up to Valve's usual standards), but the biggest issue I have with the game is not being able to see…
Hello, my name is Jack. I represent SymmetryGames as the lead 3D Artist and Director of Prevail (our new game). Before I explain more about the actual job, I will explain the stage we are in, more about the game Prevail and other details. Game very basic story: Prevail, as I stated before, is the game we are currently…
SHINOBI LIFE ONLINE Hello everybody. We, enthusiasts from around the world, have been working on this project for almost 2 years. The goal at this stage is to bring the game to a suitable condition for the presentation of a Kickstarter funding campaign. Once/If the game is successfully funded, we will then proceed to start…
SHINOBI LIFE ONLINE Hello everybody. We, enthusiasts from around the world, have been working on this project for almost 2 years. The goal at this stage is to bring the game to a suitable condition for the presentation of a Kickstarter funding campaign. Once/If the game is successfully funded, we will then proceed to start…
No. I was expecting Quake 4 but was given Quake 3. Quake is not about single player. Never was and never should be. Single player is nothing more than an introduction for new players.
Implemented a UI patrolling system that follows a path. The player can get seen by the AI when in vision. When the player hides in a box, the enemy loses the player and goes back to patrolling.
@JordanDaushvili To add to what Eric has already mentioned, some other things to consider when deciding where to place UV seams are: hard edges, player viewing angle and existing seams / splits on the object. There's a great thread that covers hard edges and UV seams:…
Description: The player will co-op in multiplayer to embark on (stealth) gameplay missions, with espionage as theme. All joining players have different specialities and those separate skill-sets of each player will help solve different parts of the mission. Includes: - Rich dialogue and atmosphere. Think Quentin Tarantino…