I have decided to do the British army in the fancy life style given thats the only one i can actually see the model when i paint. So far i have this. Still a little ways out, but something is better than nothing
http://imgur.com/y46IwDx IDk how to upload images >>
I've made a idle flying angel animation using xtra bones using 3ds max biped, attached to the spine using the xtra bones box with an arrow on it and by connecting them in skematic view. When I import the Animation into UDK the Wings attach themselves to the root of the biped. Please, how do I fix this?
Magus' Lair Idk If it were me, I would have chosen the Tyranno lair; there is just so much more to it. As for this one, it needs more omph. Perhaps add somethings that weren't in the original piece. Maybe a gargoyle or two in the background or maybe some more glowy fixtures
tnx man! i was thinking ...cuz i've seen how this one guy did it in xsi, and he saw it someone do it in maya and thats where he saw it. so i thought maybe do a selection invert it and then grow....idk, but fowlers scripts may help
Oh okay, yeah I don't need a monster to be honest, I just wanna be able to model without it overheating like my current laptop, and something that will last me years and years. I never replaced anything so idk how to choose parts wisely.
This is fantastic! Is unfortunate that you didn't get the job, but I am sure you'll get something lined up soon :) You should build something off of this... Idk why but it reminds me of Bioshock Infinite for some reason haha. Keep up the good work! :thumbup:
Back again with some more progress, as suggested I have sped up the land and slowed the return to idle. Some posing tweaks. Once again, feedback is always welcome before I move forward to the wonderful first spline! https://syncsketch.com/sketch/160239#195225
I just want to avoid all controversy about copyrights and ripped models. I present to you: The MechKnight Sir Jon! I know an Idle anim isn't part of the comp. I'm just testing my rig again, and trying to get a feel for the personality of the character.
This is like a super super super minor crit but it looks like the little stone blocks at the front of the staircase are using the same texture and the big dent is making it a bit obvious. I think that you would be able to just rotate one of them? Idk, its not that big of a deal.
It's the neck that throw me off a bit, idk if its just me but it kinda breaks the flow, there's a smooth transition through out the body then the neck sticks up from the chest breaking the flow of the spine, line of action thing. But it's a Mech so it could turn out great.