I accidentally hit the soft select mode key B, in my Maya studies. Hit B to toggle it on and off. I Google searched, "why is Maya outlining in rainbow color," and "why are my outlines bright in Maya," and even "autodesk maya outlining in multicolor??' (yes, including the double question mark) which fortunately got me to an…
I am being lost reading several Google and Wiki tutorial because of the difference of each programming language. Maya is using common parser but I do not success to do what I would like... You can give a quick look at the Maya`s documentation here : - http://download.autodesk.com/us/maya/2009help/index.html They explain…
Ok! well was less painful than I'd originally thought, anyway completed the bevel shader baking series for each separate element, a fair way to go yet however I think there's a glimmer of light at the end of that ever-loving tunnel B)
@myclay Hi! I assume to remove the normal map clipping of the protruding sphere shapes in Toolbag, you would have to increase the cage offset, ensuring it incapsulates the high poly. In regards to the 24bit, my understanding is that it's consistent with the 8bit export option in some applications (8bit per r, g and b…
Backstory: It has been 2 winters since I last saw my beloved Belle, the news today has been utterly dire. What kindness I still feel in my heart has almost all but vanished. I feel the hatred and anger boil within me, what once was silent has newly arisen. I do not know if I can contain the monster within should the fate…
Well very specifically here, in your paintover there are also verts connecting the shapes. So its just a bit nonsensical to detach that area. What benefits does it give? As more general advice, randomly detaching stuff isn't a good idea. With a proper baked workflow, hard edges/sgs shouldn't show up as seams in the end…
I'll second onionhead_o 's comment. You've got great style and a definite grasp on forms, profile, plane changes ect, but there's a alot of fuzz on your strokes, almost like you weren't sure if your stroke was gonna go where it needed to so you chipped away at it bit by bit until you got your lines. this applies to the…
its all about defining seams and after that just relax the whole selection. So for starters select everything and hit the "Quick planar map" which will project the UV's all together just like in the 3d space. Next loop select some edges you want to cut or want to define as seams in your UV and break them there (Tools >…
The Erase tool is for erasing from the paint buffer. You use it to clean up painting that you don't want to project. You can only use one painting blending mode per bake. Normal mode projects paint from the paint buffer into the layer normally using the Normal blending mode, and Clear mode clears paint from the layer using…