I think its worth a little effort to try and make it work. It would add to the silhouette and would surround that neck piece helping anchor it and maybe not make it look as out of place. If you look back to one of the versions of Vi's concept you referenced, the one without the collar, the neck piece was very small,…
I agree a bit with JO420 the concept seems a bit out of touch with the concept of the movie and comic, but any route you take may do justice as long as their is meaning behind the post. I think the leather and the rest of the armor seems a bit from the paleolithic times with the heavy duty armor. He may be able to stop a…
Thanks for the input. I agree on the overall color scheme myself. I pulled the colors straight from this concept just trying to be as true as I could. I actually lightened part of the red armor even more right before submitting. It just didn't have the separation the reds had in the concept. As far as adding shape, I…
Hello there! For my new personal project I want to push myself, so I decided to make a remake of the character Sebille from the game DOS2 and share my progress. I'm aiming for a game ready character in a more realistic looking style, kind of like Baldurs Gate 3. References of Sebille's in-game model and promotional/cover…
Head and torso dont work together at all head looks like its planted I have few suggestion for you to try and resolve this issues : - paint darker color opening of the armor or make it matte so it doesnt reflect light as much -reduce lightness of the armor - give him a thicker legs - try rotating eyes inward slightly so he…
I love the armor! The whole head/shoulder part looks amazing. only feedback I would give is that the leg-side-guards (where the pattern is repeated) seems a bit weird. that kind of fabric would normally be used for padding the armor, so it seems weird placing a soft material in such an important (means very partial to…
I like that armor design as a whole, but there's I wanted to mention after seeing this in WAYWO, is that armor metal? I sort of assume so, and if that's the case I don't imagine this character could ever bend forward. That long solid piece over her stomach would prevent an exceptional amount of movement (bending forward,…
The nipples are there...you can see them better in the full-body render, albeit very hard to see as I didn't differentiate the texture enough with the surrounding breast tissue. Honestly, this armor will not be the final product. Her real character will have a much more practical wardrobe based on her combat style and…
Yeah the damage system always felt a bit wonky in Stalker, like unless you have the best armor and weapons in the game, you can get killed almost instantly but need to unload a full clip into an enemy to do any damage.... And with all "leveling up" type games, and soon as you get that cool armor, and all the cool guns, all…
To start this project I began by gathering various reference images. I then created a base mesh using dynamesh and Zremesher. I adjusted the proportions to match that of an average size female character from Guild Wars 2. I then took a screen shot of my character model and printed it out. I used this print outs as a…