Needed to take a break from personal work for a bit but I'm back with a new hairstyle (still needs some tweaks and final additions). I also fixed the 'scraggle'. I had inadvertantly deleted a group of nodes from the Epic strand shader that controlled the tangent of each strand. (my b). Anyway, added it back in and scraggle…
For me the best option have always been wacom intuos small without screen . It's a sort of convenience when you always see your work as a whole, unobstructed by your right hand, palette and stick in left hand or whatever . Always on a big horizontal IPS screen . No need to bend over in some uncomfortable pose. Had same…
this is what i found works best for me * describe a goal to achieve * show the finished product. Don't explain anything technical. * Begin work by describing mini goals working towards. Explain process and why's after having shown it first. Don't explain solutions before showing the actual problem directly. Only focus on…
Good day! I am looking for a full-time or part-time/project job as a 3D artist. I have about three years of formal work experience. I can work with the full cycle of character and environment creation (modeling, texturing, animation). Among my key skills is the ability to find solutions in non-standard situations (if they…
**Offering/Looking for:** Commission Work as 2D Game Artist **Payment:** 50 EUR/hour (offering fixed price solutions) (taxes, licence fees and transfer costs included) **Language:** English/German **Professional Inquiries:** jana@2dpixx.de **Website:** https://www.2dpixx.de **Showreel:** https://youtu.be/Wk5bZ2qSCIU I am a…
Hello. Looking for new work as Animator and VFX Artist. Here are my works: 3D game reel https://youtu.be/Ad4qmkQCNyA?feature=shared Slot gameshttps://youtu.be/OicQj9hKMoM?si=1dhjBhk32JMg1tHT VFX https://youtu.be/uEMpqu-3AL4?feature=shared 2D game animation reelhttps://youtu.be/cMwwHzavo4M Contact me: artur-huk@rt-pro.com…
I've been working on the crate, but trying to make an interior for it, still a working process but for the exterior, this is what i have so far, will do a proper render when i get the interior items and rig done :D The model altogether is around 6k tris, most of the details are baked from the Zbrush high poly