At the moment, I am developing a horror game environment for my final major project at university, drawing inspiration from Highgate Cemetery, Victorian spiritualism, and classic British/American horror films like Hellraiser and The Exorcist. My tutor recently shared on Polycount that he visited Highgate Cemetery after…
I want to make this house in UE4 at a photorealistic level: UE4 archviz has been around for a while and creating small scandinavian apartments just doesn't cut it anymore. Creating this magnificent home would really put me on the map and I'm sure it would lead to a job. I am willing to spend 6 months on it as well. (in…
Hey all! Today is Far Cry Primal's release day, which means...we can all post our art for it for the world to see! Over the last year, before I left Ubisoft Toronto, I had the chance to lead up a small team of artists to help our Biomes team at Ubisoft Montreal create over half the vegetation that populates the open world…
Hey all! Today is Far Cry Primal's release day, which means...we can all post our art for it for the world to see! Over the last year, before I left Ubisoft Toronto, I had the chance to lead up a small team of artists to help our Biomes team at Ubisoft Montreal create over half the vegetation that populates the open world…
Hey all! Today is Far Cry Primal's release day, which means...we can all post our art for it for the world to see! Over the last year, before I left Ubisoft Toronto, I had the chance to lead up a small team of artists to help our Biomes team at Ubisoft Montreal create over half the vegetation that populates the open world…
Hey all! Today is Far Cry Primal's release day, which means...we can all post our art for it for the world to see! Over the last year, before I left Ubisoft Toronto, I had the chance to lead up a small team of artists to help our Biomes team at Ubisoft Montreal create over half the vegetation that populates the open world…
Hey all! Today is Far Cry Primal's release day, which means...we can all post our art for it for the world to see! Over the last year, before I left Ubisoft Toronto, I had the chance to lead up a small team of artists to help our Biomes team at Ubisoft Montreal create over half the vegetation that populates the open world…
Hey Polycount! I'm finally less than two months away from graduating with my degree in visual communication arts, and I'm ready to get back into improving my 3D work. I'll be buying up a lot of software before I graduate, but for now I decided to work on creating my first tree. I chose the Green Ash tree which is found all…
Hey all! Today is Far Cry Primal's release day, which means...we can all post our art for it for the world to see! Over the last year, before I left Ubisoft Toronto, I had the chance to lead up a small team of artists to help our Biomes team at Ubisoft Montreal create over half the vegetation that populates the open world…