The ucupaint add-on lets you paint across multiple channels in Blender and also makes baking less of a pain. It simply creates all node setups necessary to mask and mix things under the hood and organizes textures and color fills in a layers-style panel, with quick access to baking per layer, channel or everything without…
I know the common workflow for texturing interiors is using tileble textures with combination of decals/alphas, but hypotetically speaking, if you would HAVE TO use one texture for one wall of squarish living-room type of an interior (so four big textures in total), what texture size would you use for best quality in…
Hi I use pix4d to export a 3D textured mesh model in the obj format, the texture is generated in many .jpg files, which contains a 2D planar RGB image with the values for each pixel of the triangles that form the 3D Textured Mesh.…
#wipwednesday Starting a new Environment showing a modular kit of a building texturing with trimsheets working with 3dsmax substancepainter unrealengine
Heya, Just because "4K" (meaning 4096*4096 really) is a thing doesn't mean that using "4K textures" is necessarily enough to carry something like a full character on screen. If anything, conservative/old school techniques consisting of splitting sheets logically and tightly is very much current and will not become…
Well, I wasn't sure about posting a late Art Challenge post (or where to post it if it was late), but since @LeonDreiling is doing it, I guess I will too. I started on this with only three or four days left of the 100th Art Challenge, and thought I'd just churn out a quick low or mid-poly prop. Some better planning at the…
Hope you guys don't mind another thread about this but I've just released a new pack of 1000 free textures on Gumroad. https://gum.co/1032 It's also available on Cubebrush https://cubebrush.co/joost/products/585 You can view some samples here http://imgur.com/a/BOQZm I've tried to really raise the bar for this new pack and…
Transform a textured low-poly 3D mesh into a detailed high-poly sculpt so I can bake normal map. It's a chibi but has defined muscles, you should have strong knowledge about man's heroic muscles. We will need a zbursh file, progress images, or a video of the making process (so we can use it on social media). Budget: $150.
This is how one single building looks. Problem 1:- if i take this building into substance painter the overall quality reduces when i import it in unreal and walk close to it even if i texture with 2k sized maps. and by taking every building into substance painter individually it becomes hard to keep a consistent texel…
I've been getting back into texture work and am always interested in reading ANYTHING about HALO art. Even this old stuff! :) I noticed one of the screenshots, https://s3-us-west-2.amazonaws.com/polycount/halo4/m80a.jpg REALLY reminded me of DOOM 3 and I checked and sure enough Kenneth Scott was a senior art director on…