3D sculpting request: We have existing 3D models that now require some secondary detail added, such as flesh, scales etc. Please see reference image below. Priority: 1 - 2 sculpts per week. Budget: $125 USD per sculpt Freelance applicants musty include a copy of their portfolio.
Not too long ago I decided to get down and learn how to sculpt. I mostly want to focus on character sculpts right now. I did a few head sculpts already but here is the first one that I feel is worth showing. Critique would be great. This is just a quick and dirty vertex color paint I did.
So while I was taking a break from my current project, I decided to start doing something for the sheer fun of it. And the idea is to spend at least a few hours a day in between my main work to practice sculpting heads, specifically likenesses. I guess I'll try to post at least one sculpt a week, but I'll see how it goes…
isnt wrap more used to transfer existing topology onto a new mesh? say you have unified base topo for heads in your game, with wrap you can transfer that onto any newly sculpted or scanned head?