Update update: Okay, finalized a workflow that satisfies my needs well enough. Made a tutorial for it here: https://youtu.be/uGMJodCvuis Update: Some research on the subject was shared on unreal forums here: https://recourse.nz/index.php/rdbptools-benchmarks/2/ Some of my own test, in which I compare a building as single…
To keep it short, I've hit a brick wall when it comes to the pipeline for cloth simulation for animation. There are plenty of tutorials and blogs talking about how to create, retopo and sculpt on clothes but nothing the covers the final simulation of it. I have a fully retopologized clothing model with but I know of no way…
Hey guys! This is my first post here, heard a lot of good things about Polycount and I thought I would post my work here to get some feedback and also see all of you guys' awesome work! I'm currently working on a Marmoset scene depicting an abandoned antique barbershop. It was initially a way for me to add assets I…
2D concept artist looking to work on cool projects. will do environments and props with a specialty in character/creature design. Have experience on UI for games too. Previous companies- Zynga, Tentworks Interactive, Rockstar games(rdr2) https://www.artstation.com/angithjayaraj
Hi Obviously, this depends on the project/game/scope/requirements etc. but what is a good maximum amount of UV sets for a character to have? I mean, with the Arthur Morgan model I have from RDR2, he has roughly around 19-20. Literally one texture set per object/accessory/item of clothing. My current character I'm working…
If GTA can still be found, then you need to suffer and suffer with RDR, and it’s not a fact that you will find it, so I found it, this is the only way, so how does it work?
Hi Looking at the head texture for Arthur Morgan from RDR2, would you say scanned data was used, or do you think it's hand-painted in Photoshop...? I mean, I'm inclined to say it's scanned data, due to how detailed it all is. Especially the stubble. But then, development for RDR2 probably started before using scanned data…
Hi I'm looking for some advice in order to improve my workflow for texturing clothing. I already ran into a problem with the way I unwrapped a shirt, which made a simple striped pattern a bit of an issue to get running consistently from the front to the back. I also came across this texture of pants used at Rockstar for…
Hello! Over the past 2 months, I've been working on a Red Dead inspired interior saloon environment. Although I've marked this as WIP, this environment is almost finished and I've been polishing it for a while now. Just posted it here to see if I can get any feedback before posting to Artstation! My references were mainly…
Hi All RDBK Studios is creating a medieval survival game called Renown and is looking for a Senior UE4 Programmer that can join our team. 5+ years of experience programming inside unreal is a must. Your role will be in helping create and flesh out our multiplayer survival systems. Knowledge of working with C++ inside UE4…