I use Substance Painter and sometimes Designer . SPainter has a nice name matching system to avoid the pain of cage tweaking . So the baking rays doesn't return hi poly object normals or other properties beyond two matching pieces like when you bake normal map on a finger and getting other fingers projected too. It…
This is really cool, love seeing shader efforts to replicate non-traditional surfaces like this! I wonder if you could leverage a clear coat layer to handle the shiny clear plastic cover?
Hello there fellow polycounters! Just wanted to share my latest stuff. Its a Colt Defender .45 Pistol, kind of a mini colt 1911 for what I know. C&C are as usual welcome Both Hi and low models modeled in 3DSMax, texture in Painter and render in Marmoset. 6109 tris and 2048x1024 textureset. Marmoset Viewer in my artstation…
Happy to hear I was wrong in assuming your model was nonspecific. Sorry I've been having trouble understanding, and communicating clearly, I've been operating on less than the minimum required amount of sleep. I can see no technical flaws in neither your Lowpoly or Highpoly, everything seems to be baked and rendered…
Hey everyone! I’m a music artist gearing up to launch a new CGI-driven project, and I’m looking for a passionate, knowledgeable CGI Artist to join forces and co-create an animated music video. If you are looking to build a massive, standout piece for your portfolio and want to work on something highly stylized and unique,…
[ QUOTE ] Colts should have lost to the Ravens, and the Pats should have lost to the Chargers, but, such is the NFL. That said, the NFC is weak once again, and the Colts will shred the Bears badly. [/ QUOTE ] I REALLY wanted to see saints vrs chargers. Colts vrs bears is probablly the shitiest matchup posible.....
Much better. As for my favourite, the top picture. White on blue is the traditional colours for cel shaded water. Finally, the jagged edges really bug me. Is that something you can fix? edit: Why not try combining both. See pic: http://images.wikia.com/zelda/images/8/8c/Salvage_Corp.png
@fallenskyzero cool! okay yea so you did a full pipeline migration in the end to make it work. I've been using Godot more too and it's really just gotten to a point where it's actually useable, there's a lot of nice features in it that you can tell they came up with because of gripes with other engines, etc. Blender is the…
cool work all awesome jacket East, and great costume design too, has a nice old school star wars han solo feel ruz - thanks, yeah it's a mix of polypainting and applink. I found the col>tex and tex<col really handy.
just beat it on hardened, will do my vet run through soon. it suffers from the same annoying shit that all the previous cod games did, but seems to feature even more of the "AWESOME" infinite spawning enemies until you move up section, there seemed to be atleast one in every level from what i could tell. I hate it when…