Ok after rechecking all my textures, mesh, etc. It seems that the problem was only because at some point I changed my UV position of the part behind my pants :# ... Sorry for wasting your time. And thanks for looking with me what could have gone wrong.
That looks really sweet, love the detail in the scales and the color design. Looks like there might not be much variation in the roughness channel though? The scales seem very uniform in shininess, as if you might be relying on the normal map for all the reflection variation. Or maybe it is there, but just not enough…
Hi everyone. Many people in the past have requested cheaper options for various reasons. We couldnt simply drop the price on existing options for many reasons but what we can do is create new options. So today we are announcing the streaming options available immediately. So you are now able to do things like buy a single…
Hello everyone! I'm very happy to share my latest project with you! It was quite a long journey, but it was also a lot of fun and seeing this character taking shape and life was definitely very satisfying! All the lighting, presentation and renders were done in Unreal Engine 5.6. I'm very happy that I can finally say that…
Nice! What does the texture sheet look like? Is it just the color map or are there other maps? What texture resolution? I feel like there could be more material differentiation, wood vs leather vs metal. Right now they all have similar shading detail. But you could push the wood cracks & knots, vs. leather wrinkles &…
First of all, thank you so much for your reply! Those are really great questions, I'm basing it off a 2D concept art provided by a client actually, so I don't know much about the characters backstory except that they've been in fights and they're in a post apocaliptic setting. As for reference photos, this is one of the…
bejesus - didn't know some of you guy were still alive, I was thinking you were all old wizened men (and women - sorry demon princess) back in the dw days. I was never an uber pc community member, but I still remember drooling over B1ll's work (it was like Christmas every time he posted in WAYWO thread), chuckling at Ben…
Hello everyone! My partner and I have been all over the internet searching on how to create a decent looking Diamond within UDK. Everywhere that we've found the object is always rendered in Maya/Max/Blender etc. We saw the awesome glass tutorial found on Epic's site however, that only got us about 50% way there. So we…
Found this again today, featuring some of the old crowd, and a bit of what Polycount used to look like, back in 2002 when we were all trying to figure out how to make normal maps https://ericchadwick.com/examples/files/polycount_2002_messageboard.html