Hi guys. I want to add a modifier right after an object was created. Getting this done via callback seems impossible since Max crashes every time i try to add a modifier. Any ideas why? Example works until you comment in the "addModifier" line.
Best solution to date in 2023, work in previous Max versions too : * Create your Material * Inside the texture channel add a "composite map" * Than add inside the composite map a bitmap with filtering set to none
maybe add a blurred env reflection to your vehicles, with a camera vector it should glide niceley over the painted surfaces and add some extra oomf, keep it subtle though if you do add it.
Yes please! Looking forward to it! :D On the list to add to the list! Thanks! :D On the list to add to the list! Thanks! I like how it worked out too and I hope that I can make it better as the site evolves! ^_^ Proper Dota 2 shaders and particles for that would be super awesome... just time constrained ;) All you need is…