Its not working, I tried attaching the way you said, the collision follows the camera that follows my pawn but my camera is still going trhough objects and walls.
I was trying to follow this tutorial: http://www.veoh.com/watch/v6813416qJwTtStn?h1=Zbrush(Material+to+Texture) I couldn't follow it exactly because I have a newer version of Zbrush. Can anyone explain how to put material texture to texture map?
Kudos Shawn, we're looking to get more into USD at my work soon, so I'm following with interest. I didn't know you worked on Black Mesa, that's awesome!
Day 21 A head plane study following Follygons process After some helpful feedback I took another look at fundamentals. Will be fun to see how these things translate into the next thing I make after this process. Learned some new tricks with the pinch brush as well on a technique side of things
i think they hired their lionshare of people about a year ago... But yea, I've been following it since it started, but it's pretty boring to follow since they don't release anything to look at.
i'll be following this... as more of a tutorial for myself as to seeing what ur process is.... look forward to seeing it all unfold! obviously i'll be following it to see the beautiful Gaussness that be aswell! [duh]
That's so strange, it's not working for me despite following that guide. This is my before and after unwrapping using Unwrap Pro and pinning down some eyelid vertices: As you can see it goes completely nuts and screws up the unfold after I pin down some vertices and hit unwrap again. Even after holding down the space key…