You can use the Smoothing Groups tools to manage surface shading. F1(Max Docs should be your first port of call for the basics) https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-1244162D-A063-486C-BD9B-168466F6488B-htm.html
Aaaaand as expected I failed to update this thread... Warning: Massive art(-ish) dump ahead! Last few months pencil. 90% in school. Thank god for literature class... A drone based on pencil concept: Quick photo studies: (trying to get the right tones with this one by eye) (30 minutes) Other environment art tries: Random…
Final Update! 4860 Tri's per door, with 2k textures (why not? Its a portfolio piece). Calling the textures good enough, working on the scene that will go around it. Might re-visit the door textures later. Too much time looking at it and changing things around to do anything incredibly productive on it right now lol. I want…
Greetings from Skull Theatre, While we continue working on our first game title Rustclad (learn more at rustclad.com) we have decided to make some of our 3D digital assets available for use by other game devs via the unity asset store. All models have been created from real-world objects using photogrammetry techniques.…
Greetings from Skull Theatre, While we continue working on our first game title Rustclad (learn more at rustclad.com) we have decided to make some of our 3D digital assets available for use by other game devs via the unity asset store. All models have been created from real-world objects using photogrammetry techniques.…
I've found that instances usually are more efficient in max and render faster. I use instances when I'm placing bolts on a hipoly model for example. you could also look into using the xref system:…
Try projection modifier. it's one of its functions. https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2021/ENU/3DSMax-Modifiers/files/GUID-A529E28F-4444-4E90-BBAD-7E2DF108479C-htm.html?us_oa=forums-us&us_si=0dd04406-1698-4866-88d4-6151e2a35db6&us_st=projection%20modifier Works pretty…
Ok I spoke to Autodesk UK this morning who confirmed there are no upgrade paths whatsoever to individual licenses, only Suites. The cheapest Suite upgrade here in the UK is the Entertainment Creation Suite Ultimate which is £4050 + tax. So last month (2012 and prior), it would have cost £165 for the EDU Suite, and then…
Fundamentally, polygon modeling hasn't changed much since the SM64 days. Perhaps the thing that caught your eye is the fact that N64 and PC game models back then were either segmented, or continuous but extremely lowpoly. You can find old tutorials by appending "before:2010" to a youtube search.…