Hey guys! So Marmoset Toolbag 3 introduced a new SSS shader, and it can be seen here https://cdna.artstation.com/p/assets/images/images/004/879/286/small/magdalena-dadela-final-render-redbg-large.jpg?1486946439 Also UE4 has a Marmoset 2 and 3-> UE4 Importer that advertises being able to directly import Marmoset scenes into…
Hi, my name is Sergii and I'm a 3d sculptor and modeler. I really love to sculpt cool characters for games or printing. Here is a list of my skills: -Hard surface modeling; -Sculpting; -Low poly and hi poly modelling; -Uv mapping; -Texturing; -PBR texturing for games; -Rendering in Zbrush, Keyshot and Marmoset toolbag. For…
Hello! I was wondering if you could elaborate on this some more @Kanni3d. Does the naming conventions HAVE to be setup in external 3DCC ( Maya or 3ds Max) prior to importing to Marmoset' Toolbag' s Bake Groups? I am currently faced with this issue as well. Inside Marmoset Toolbag 4, I have set the names for the meshes…
All materials are made in Substance Designer and rendered in Marmoset Toolbag 4 Stylised Crystal Different colour Stylised Grass Painted Metal Damaged Padded Leather Damaged
After months without something new I'm coming back with something a little bigger than usual and of course it can flight. Modeled with Blender and render with Marmoset Toolbag.
This the last real time model I've been working on for a workshop I'll be teaching. Render donde in Marmoset Toolbag, post in Photoshop. Based on the awesome concept by Michelangelo Almeida, cosmonaut Here is the video for the workshop. Hope you like it :)
Hey there, I made this little tutorial about making feathers in zbrush and marmoset toolbag since some people asked for it, so why not sharing it here too. I hope it helps the communty :D
Hi Everyone , I Recently created this Offroad truck .This is my first complete Attempt to create a Game Vehicle TriCount - 45,437 Modeled in 3ds Max Textured in Substance Painter rendered in Marmoset Toolbag
Hi! Does anyone know why render mode in substance painter gives these artifacts while painting mode looks good. What is wrong? P.S. These artifacts also seen in Marmoset toolbag.
Hi mates, All tutorials on youtube are using the option "PBR SpecGloss from MetalRough" on the exportation step, but it doesn't exist on this Painter version. What should I do? :'(Thanks in advance.