@SveinY - Thanks man , I'm glad you like it :) @maybenexttime7 - Thanks for the video link it is awesome haha. Yeah that would be pretty sweet to get it in there, I will have to see how I get on with modelling the gun etc. -- UPDATE -- UDK decided to crash tonight and corrupt some of my map saves which sucked so I had to…
You posted everything except your diet. 1) It's normal if you push too far too fast, if you haven't worked out ever or in a long time your metabolism is not used to it and is learning on the go how to expend energy. It will get better over the next weeks but it's not a bad idea to lower intensity until it catches up. 2)…
For one very nice start. Here are the things i see. The ear lobe is diffrent on the model, her ear is thiker and has a shrper edge on the bottom where it come in. Also the slope going to the ear is more subtile. The eye crease and fold needs some good lovin too as she has very soft skin details. The cheaks need some work…
I was inspired by the other oddworld models so I am going to make some mudokons, probably starting with abe. quick 1 hr model at 480 tris sofar, time to optimise!
Hello Technical Talk Gurus, I'm working on a racing game for iOS/Android and I'm trying to figure out a good way to pull off a sand storm effect (with directional wind) for one of the tracks. The game is being made in Unity, which only supports soft particles in differed lighting (which is a no go for mobile). Any ideas on…
Hello again, been all around the web and didn't find and adequate explanation or hint as to how to achieve this soooo.. here i am, hope I'm not asking something absurdly simple here but here's the problem i have. How does one get those nice and sharp looking edges when sculpting wood ( be it plank or unprocessed raw ) I…
i'm not exactly sure what that little arched thing was, lol. So I removed it, unable to justify what it was doing there in terms of practicality. Here's an update on the house sofar!