I have a strange bug in 3do while I am using c+shift+click! A "Quick PBR" panel pops up in front of the material browser. When I click the material browser, it goes behind the 3do but it is still there. I think there is a sorting problem. The Quick PBR appears also when I use C+click in 3do. Is this function intentional? I…
I have a feeling you have placed a layer in the incorrect order or blended it in Photoshop. And yes you can import your own normal map when you start a project in DDo. Using PBR in maya i forgot where to plug it in lol, but make sure when you use the PBR shader in maya to change the limit of lights it can use as by default…
Thanks Tobbo. Here is a small update on the PBR stuff I took Monophobe's advice and added more surface texture to the leather bits. I've made a few small changes to the metals. At the moment, I'm using specular instead of metalness. Given that UE4 uses metalness, I think it might be the way to go when doing PBR materials.…
Well it's the same if you do it manually, correct - if the file isn't in a BMP compatible format then you have to deal with dialog boxes. My old action did force its way through without nagging me though. Anyway I found out that Apple Script isn't going to work for what I require, which is to trigger this function through…
With PBR workflows, usually not. Unless some dumbass decides to use viewport renderer in c4d or 3DS max. Unless it's unity. Unity has this very distinct deep fried smooth look to it. Something about the color management & lighting system in unity is just outright incorrect. No, it's not just set up wrong, or the wrong use…
Thanks Hupie and le0tard, yes that is something I have been thinking about. I should narrow it down. I am not going for photorealism, I want a handpainted style, but I ended up putting in more detail in the textures than I had intended. The cloth weave on the couch is taken from a photo that I ran filters, effects, etc. on…
Your lack of gloss maps is really killing the final quality of these assets, and you are not taking full advantage of Marmoset's PBR pipeline. You are getting these even highlights across all your surfaces which is making them look a bit dated. Also in PBR workflow you shouldn't be baking your AO into your albedo maps,…
Hello guys, this is my first post here! I just joined today, excited to be here and learn from everyone and hopefully help someone as well! I am in desperate need of some feedback on a character I've been working on in my freetime since the end of December 2024.. The more I work on it, the less I like it and I am…
Thank you for the suggestion. One thing I actually like about CrazyBump is it is old enough that it doesn't have tons of extra features for PBR. I'm doing hand-painted work and it seems a lot of today's tools are all focused on PBR and realistic materials. It is easy to throw in a bitmap painting into Crazybump, fiddle…
thanks tobbo I tried really hard to make this look correct. I am still trying to wrap my head around PBR so that I can make it my focus when texturing. would anyone have any tutorials or general tips on how to properly train yourself to think when texturing? I have done research myself but it seems that texturing for PBR…