Looks much better IMO ;) Hoggarth is a good reference. Some other simular details you could have a look at. Note that this is just my personal oppinion, I might very well be wrong; * Muscles/bones of the face/head. The eyes are a little bit to centered maybe, the widest part of the scull is above the tempels, the top of…
@faf: great sculpting style man! definitely has this wow feeling @dfacto: +1 to tacits post, nice shapes going on, and interesting "rubber" armor thingie on top @masksalesman: nice one, really like the color layout, working quite nice. is the belly button projected on from foto? it doesn't seem to interact well with the…
I just finished the game. As a side note, I have played all the other incarnations of FEAR as well. I thought the original was great and in my opinion is still the best by far for thrills. Here are my thoughts: 1 Awesome enviro work, but levels have lots of repetition - still fun though. Somebody went nuts with the…
Just wanted to write down my thoughts and what I’ve learn so far I don’t really feel like there’s many good tutorials on how to capture a likeness probably cause the main talent it requires is observation. At this stage I’m really trying to come up with a step by step process that doesn’t have me aimlessly sculpting, I…
Hello there👀 So... After a decent amount of stylized characters, I'm trying to make something realistic. This is my progress so far. What do you think? A concept made by Dmitry Tsarev