So this is a passion project of mine I’ve had stewing around in my head for a while now, and I thought why not give it a shot, especially now with the chance of monetization for hololive fangames! The development has been on a brief hiatus over the last month, but we're now starting back up with recruiting more talented…
Im Kimiko from Berserk Games, and were searching for a freelance GUI artist for our game Tabletop Simulator , that was recently released on Steam Early Access. Because of how popular it's been, we wanted to update our current interface to something a bit more user friendly and nice looking to fit the theme of our game.…
Your minecart looks stunning! I think you did a great job with match most of the reference. The main things that stick out to me that you could improve on are the front part of the cart in the ref is at a slight angle, which lends a lot the the silhouette being less cube like and more organic looking. Also The coal in the…
The main drawback of asset packs and material libraries is that they cover too small square area like 2x2 m and designed for tiny texel size. Those materials are just flat snapshots, no way to change details distribution or re-composite easily . Also you lose a way to do any conscious art selection what key things to show…
Hello! my name is Jeremy I am tired of tutorial hell on learning CPP and BP and am just looing to connect with any unreal engine users who know what they are doing and connect on making a game together. I would like to make a 2.5d Metroid / megaman homage or a final fantasy tactics vs your friends? I know ,,, just epic…
I think you can do that only by eyeballing it and checking its settings in Zbrush/Materials tab. It's not that complicated I believe it should be just basic Arnold Standard material with Diffuse - Pure white + Roughness adjusted close visually to the Zbrush. The rest is really basic stuff. The only thing probably that is…
I'm a 3D Artist from Spain, currently specialized on realistic enviroments and props, although I can work on other styles. You can see my work in my artstation: https://www.artstation.com/gatronik Contanct me through my email: gotrik77@gmail.com
I would avoid modeling that little nub on the back there on the dial, the extra geo there is resulting in a slight smoothing error? I also probably would not model those very short bolts, just like the NM do that. They look obvious faceted here and dont really improve the look of the mesh. If you're gonna model them, model…
Hi all! :) I'm a Games Art graduate from Nottingham Trent University, finished in June 2020, and a passionate 3D artist and video game enthusiast with experience in a variety of both 2D and 3D software. I specialize in stylized hand-painted 3D art and I'm currently looking for work so feel free to get in touch with any…